Chris builds interactive audio/visual instruments for installations and his live performances using motion capture and VR.
Since early 2011, Chris has been developing custom software to interface novel interaction techniques to virtual audio/visual instruments. He performed and demonstrated his system at the Seattle Science Festival (2012), has opened for Microsoft's TechEd event (2012) and CeBit in Hannover (2013), and performed his interactive music system at over 30 other events around the world.
His works have been featured in The Age, The Verge, The Atlantic, Tecmundo, Create Digital Music, Engadget, New Scientist and many other highly regarded technology blogs.
Chris is currently working with sound artist Darrin Verhagen, game designer/programmer Brad Hammond and sound designer Stephan Schutze on experiments using motion simulation, motion capture and virtual reality within artistic and experimental contexts.