Florian 'Floyd' Mueller is a professor in the School of Media and Communication at RMIT.
Floyd’s research work was presented at the top conferences in the field of interaction design and computer games, including several best paper nominations. Floyd’s Exertion Games work has been shortlisted for the European Innovation Games Award (next to Nintendo's WiiFit), received honorary mentions from the Nokia Ubimedia Award, was commissioned by Wired's Nextfest, exhibited worldwide and attracted substantial international research funding, including numerous grants from the US, the Australian, the UK and the German Government. His team’s Exertion Games were played by over 20,000 players across 3 continents and were featured on the BBC, ABC, Discovery Science Channel and Wired magazine.
Florian ’Floyd’ Mueller is researching the design of Exertion Games, these are digital games that require intense physical effort from its players. He and his team invent novel play systems that put the human body in the centre of the experience in order to understand how to design technology that appreciates a more active human body. Floyd’s research is situated within a broader interaction design agenda that supports people’s values such as a healthy life.
Florian ’Floyd’ Mueller supervises projects in game design, human-computer interaction and interaction design.
Bachelor of Multimedia (Australia)
4-year degree in Digital Media (Germany)
Master of Science in Media Arts and Sciences (USA)
PhD Interaction Design in Information Systems (Australia)
Florian ’Floyd’ Mueller’s research has spanned four continents, including research posts at the University of Melbourne (Australia), MIT Media Lab (USA), Media Lab Europe (Ireland), Fuji-Xerox Palo Alto Laboratories (USA) and Xerox Parc (USA). Floyd was also leading a team of 12 researchers at the Commonwealth and Scientific Industrial Research Organisation (CSIRO) on the future of 'Connecting People'. He has been a Fulbright Visiting Scholar at Stanford University (USA). Floyd has also been a Microsoft Research Asia Fellow and has worked at Microsoft Beijing (China) with the research teams developing Xbox’s Kinect.
- Marshall, J.,Mueller, F.,Benford, S.,Pijnappel, S. (2016). Expanding exertion gaming In: International Journal of Human-Computer Studies, 90, 1 - 13
- Byrne, R.,Marshall, J.,Mueller, F. (2016). Designing the vertigo experience: Vertigo as a design resource for digital bodily play In: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, the Netherlands, 14-17 February 2016
- Mueller, F. (2016). Designing for the active human body in a digital-material world In: Digital Materialities: Anthropology and Design, Bloomsbury Publishing, London, United Kingdom
- Cheklin, M.,Mueller, F.,Greuter, S. (2016). Designing mediated nurturing play with dogs to alleviate workplace stress In: Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems (DIS 2016), Brisbane, Australia, 4-8 June 2016
- Tamassia, M.,Zambetta, F.,Raffe, W.,Mueller, F.,Li, X. (2016). Dynamic choice of state abstraction in Q-learning In: Proceedings of the 22nd European Conference on Artificial Intelligence (ECAI 2016), Amsterdam, Netherlands, 29 August - 2 September 2016
- Byrne, R.,Marshall, J.,Mueller, F. (2016). Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation In: Proceedings of the 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, United States, 16 - 19 October 2016
- Byrne, R.,Marshall, J.,Mueller, F. (2016). Inner disturbance: towards understanding the design of vertigo games through a novel balancing game In: Proceedings of the 28th Australian Computer-Human Interaction Conference (OzCHI '16), Launceston, Tasmania, Australia, 29 November - 2 December 2016
- Khot, R.,Andres, J.,Lai, J.,von Kaenel, J.,Mueller, F. (2016). Fantibles: Capturing cricket fan's story in 3D In: Proceedings of the 11th ACM SIGCHI Designing Interactive Systems Conference (DIS 2016), Brisbane, QLD, Australia, 4-8 June 2016
- Tamassia, M.,Zambetta, F.,Raffe, W.,Mueller, F.,Li, X. (2016). (In Press) Learning options from demonstrations: A Pac-Man case study In: IEEE Transactions on Computational Intelligence and AI in Games, , 1 - 7
- Mitchell, R.,Mueller, F.,Fender, A. (2015). HandyFeet: Social bodily play via split control of a human puppet's limbs In: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, Netherlands, 14-2-16
- Enhancing the Australian theme park experience by harnessing virtual-physical play. Funded by: ARC Linkage Grant 2013 from (2013 to 2016)
- Using interactive technology to support people being physically active (donation).. Funded by: Australian Unity Grant pre-2014 from (2013 to 2019)
- Understanding the design of exertion games to address Australia's obesity issue. Funded by: ARC Discovery 2011 from (2011 to 2014)
1 PhD Completions and 1 Masters by Research Completions6 PhD Current Supervisions and 1 Masters by Research Current Supervisions