Course Title: Interactive Digital Media Project B
Credit Points: 12
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
|
COSC2351 |
City Campus |
Undergraduate |
140H Comp Sci & Info Technology |
Face-to-Face | Sem 2 2007,
Sem 2 2008, Sem 2 2010, Sem 2 2011 |
Course Coordinator: Geoff Leach
Course Coordinator Phone: +61 3 9925 3207
Course Coordinator Email:gl@rmit.edu.au
Pre-requisite Courses and Assumed Knowledge and Capabilities
This course is only available for final-year students in BInfotech(Games and Graphics Programming), BA (Creative Game Design) and BA(Digital Art) programs. Before attempting this course, you must have completed Games Studio 1 and Games Studio 2.
Course Description
Interactive Digital Media Project PartA and Part B combine to comprise a full year course in the final year of the games and digital art streams of the BDes(Games and Graphics Programming), BA (Creative Game Design) and BA(Digital Art). They aim to provide students with an opportunity to pursue in depth creation of an interactive digital media work, drawing on material learnt in the previous two years throughout the various streams and applying it in an integrated manner. A range of projects is possible - including games but also including broader topics such as virtual worlds and interactive digital art works. The project may be pursued individually or in groups, which may be cross disciplinary.
Upon completion of the courses, students will have built a flagship work in which students will have improved their project management skills, programming or creative skills and generic problem solving skills.
Objectives/Learning Outcomes/Capability Development
Interactive Digital Media Project A and B are linked final year core courses intended to draw upon the knowledge and skills learnt throughout the preceding two years. Game Studio 1 is a prerequisite, with an expectation that students will have also completed second year of the particular BDes(Games and Graphics Programming), BA(Creative Games Design) or BA(Digital Art) stream they are are pursuing.
On successful completion of the courses, students will
The capabilities translate to the following specific learning objectives:
a) Knowledge and skills in the area of games design and development, creative games design or interactive digital art:
1. to create or build a major interactive digital media work;
2. to be able to use tools and techniques appropriate for the chosen stream.
b) Common language and framework for effective communication in interdisciplinary groups
1. to further learn the terminology of games and interactive digital media through either working in groups or through review and showcasing of work;
2. to improve expression and communication of ideas involving both art and programming via structured presentations and review;
3. to comprehend the approaches and processes by which accomplishment is achieved by creatives and technicals through working with or in interdisciplinary teams.
c) Improved general learning abilities
1. to develop the ability to locate and assess resources;
2. to develop the ability to work in teams and groups;
3. to develop project management skills.
Overview of Learning Activities
The primary learning activity is creating or building an interactive digital media work and reviewing others who are doing likewise. The project will primarily be self-directed, with guidance by advisors. Projects are to be showcased and presented to other students who provide input, feedback and criticism. Students are expected to use project management techniques, including time estimation, milestones, revision control systems, digital asset management and work-in-progress reviews. Lectures and guidance will be given these topics.
Overview of Learning Resources
You will make extensive use of computer laboratories and relevant software provided by the School.
Lists of relevant textbooks, reference texts, resources in the Library and relevant internet sites will be provided.
Overview of Assessment
Assessment is 100% project work with one overall project being required. It may be undertaken as an individual or group project. Projects are expected to be showcased and reviewed amongst students undertaking the courses so that there is an appreciation and understanding of the broader set of activities being undertaken and goals being pursued.
For standard assessment details, including deadlines, weightings, and hurdle requirements relating to Computer Science and IT courses see: http://www.rmit.edu.au/compsci/cgi