Course Title: Animation, Games and Interactivity Studio 1

Part A: Course Overview

Course Title: Animation, Games and Interactivity Studio 1

Credit Points: 24.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2579

City Campus

Postgraduate

345H Media and Communication

Face-to-Face

Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 2 2017

GRAP2579

City Campus

Postgraduate

370H Design

Face-to-Face

Sem 2 2018,
Sem 1 2020,
Sem 1 2022,
Sem 2 2022,
Sem 1 2023,
Sem 2 2023,
Sem 1 2024

Course Coordinator: Kate Cawley

Course Coordinator Phone: Please email

Course Coordinator Email: kate.cawley@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this Studio you will work in your chosen area of practice. You will develop your professional practice through responding to briefs that are self-initiated or client generated. You will investigate and explore a range of creative ideas relevant to your practice, which respond to the cultural, thematic and technical context of your brief. You will conceptualise, develop and produce a range of creative projects that showcase your area of practice.

The Studio format gives you the opportunity to explore thematic/cultural/professional design issues in depth through a variety of approaches. You will explore concepts, techniques and modes of communication through the creation of animated linear or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical constraints. There may also be the opportunity for students from other Studios, within this program or external programs, to work alongside you in a setting that encourages peer-to-peer learning through shared experience.


Objectives/Learning Outcomes/Capability Development

This course addresses the following Program Learning Outcomes:

Apply professional skills and self-determination to realise relevant solutions in motion, game, and interaction design that are effective and flexible. 

Employ appropriate technical skills and theoretical knowledge to solve problems associated with creative work.

Work collaboratively to plan and produce animation, game, and interactive media projects. 


Upon the successful completion of this course you will be able to:

  1. Create exploratory works, applying technical skills and knowledge in a chosen area of the animation, games and interactive field.
  2. Investigate and analyse the thematic, cultural and technical context of briefs to design appropriate solutions.
  3. Communicate concepts and practical context to stakeholders and production team members.
  4. Work with contextualised briefs to design, scope, develop and complete projects, individually and collaboratively.
  5. Engage in feedback on your own and others’ work.


Overview of Learning Activities

This course engages you in learning about Animation, Games and Interactivity via an immersion into the field, their methods and practices through set projects. These projects involve a range of planned learning experiences in the Studio environment including: individual and group problem solving; idea generation and the iterative development of animated linear, game or interactive concepts; using preproduction methodologies for the purpose of further refining propositions; and presenting and reflecting on individual and collective learning processes.

This will include the iterative development from concept through to animated linear, game or interactive productions and the development of a practice of documenting ideas. Learning activities include workshops, group work, independent inquiry and critique.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.


A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.


There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program learning outcomes.

This course has the following three assessment tasks:

• Assignment 1 (15%)    Community of Practice: Periphery    Linked to course learning outcomes 2, 3 and 5.

• Assignment 2 (35%)    Folio 01: Exploration    Linked to course learning outcomes 1, 2, 3 and 4.

• Assignment 3 (50%)    Folio 02: Consolidation    Linked to course learning outcomes 1, 2, 3, 4 and 5.

Briefs and assessment rubrics for all assessment tasks will be made available in Canvas at the commencement of the course.   Students are expected to attend and contribute to class, including providing peer review and peer learning.

Oral feedback on assessment tasks will be provided in class and written feedback via the grading rubric.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.

A Student Charter summarises your responsibilities as an RMIT student as well as those of your teachers.