Course Title: Game Design Studio 2

Part A: Course Overview

Course Title: Game Design Studio 2

Credit Points: 24.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1039

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 2 2016,
Sem 2 2017

OART1039

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 2 2018,
Sem 2 2019,
Sem 2 2020,
Sem 2 2021,
Sem 2 2022,
Sem 2 2023

OART1083

RMIT University Vietnam

Undergraduate

370H Design

Face-to-Face

Viet1 2023,
Viet2 2023,
Viet1 2024

Course Coordinator: Stephanie Kelso

Course Coordinator Phone: Please email

Course Coordinator Email: stephanie.kelso@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

introduction to the workflow and stylistic opportunities afforded by game development. You will work in groups and individually to develop a small folio of finished art and design artifacts designed for games.

The course is framed by a focus on the game development environment and developing an understanding of principles and techniques.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes 

In this course you will develop the following program learning outcomes:  

  • Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  • Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.


Course Learning Outcomes

Upon successful completion of this course, you will be able to:

  1. Describe and apply the core elements of game production and describe the games workflow from both the group and individual perspective.
  2. Identify and apply core principles of game scripting and game programming.
  3. Create and deploy simple prototypes for both non-digital and digital game types.
  4. Examine some creative challenges implicit in the games design environment.
  5. Reflect on and evaluate your own and others work.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. 

 

Assessment Tasks

  1. Game Design Development 35%  (CLO 1, 2, 3)
  2. Game Art Development 30% (CLO 1, 2, 4)
  3. Game Environment Portfolio 35% (CLO 1, 2, 3, 4, 5)

 

Feedback will be given on all assessment tasks. 

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions