Course Title: Principles of Play 2

Part A: Course Overview

Course Title: Principles of Play 2

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1045

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 2 2016,
Sem 2 2017

OART1045

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 2 2018,
Sem 2 2022,
Sem 2 2023

OART1097

RMIT University Vietnam

Undergraduate

370H Design

Face-to-Face

Viet2 2023,
Viet3 2023

Course Coordinator: Christian McCrea

Course Coordinator Phone: Please email

Course Coordinator Email: christian.mccrea@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required prior study

Successful completion of OART1044 Principles of Play 1.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k


Course Description

In this course you will examine the design, mechanics, narratives and characters of contemporary video games as a distinct medium, and in relation to prior forms of art and entertainment.

Emphasis will be placed on the development of creative skills specifically in relation to game design and the place of games within broader culture.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes 

In this course you will develop the following program learning outcomes:  

  • Critically analyse how games and play have specific local and global contexts.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in and around game art and design.
  • Communicate using diverse formats and strategies to audiences within and external to game art and design.


COURSE LEARNING OUTCOMES

Upon successful completion of this course, you will be able to:

1. Analyse the historical nature games, leisure and play.
2. Describe and evaluate how play and games intersect with social structures.
3. Investigate social and cultural dynamics through and around games, play and leisure.
4. Develop game prototypes that demonstrateDemonstrate how games explore and impact social and cultural dynamics.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. 

Assessment Tasks

Assessment Task 1: Games Principles Review 25% CLO 1, 2, 3
Assessment Task 2: Games Principles Research 35% CLO 1, 2, 3
Assessment Task 3: Games Creative Response 40% CLO 1, 2, 3, 4

Feedback will be given on all assessment tasks. 

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions