RMIT University proudly presents the second BRAINWAVES symposium: Art, Play, Design and Big Data.
According to IBM, we create 2.5 quintillion bytes of data on a daily basis from social media sites, digital pictures, video, climate sensors and GPS mobile signals. Why is it important that artists and designers be engaged with data; how do we access it and what do we do with it?
Leading artists, designers and researchers will discuss how big data is being used to create new aesthetic forms, reach new audiences and create new contexts for the distribution of cultural artefacts through their creative practice.
- Virtual reality
- Virtual heritage
- Generative media art environments
- Serious games
- Archiving and preservation
Professor Jeffrey Shaw, Director, Centre for Applied Computing and Interactive Media, School of Creative Media, City University, Hong Kong
Professor Sarah Kenderdine, Director (Visualisation), Expanded Perception and Interaction Centre (EPICentre), Art & Design, University of NSW
John Power, Digital Media Artist, RMIT University
Dr Troy Innocent, Senior Lecturer, Discipline Leader in Games and Interactivity, Swinburne University
Helen Stuckey, Game Historian and Curator
Dr Drew Berry, Biomedical Animations Manager, Walter+Eliza Hall Institute of Medical Research
Professor Deb Verhoeven, Chair of Media and Communication, Deakin University
Presented by CiART (Creative interventions, Arts and Rehabilitative Technology Lab), Centre for Games Design Research, and the Digital Ethnography Research Centre in the School of Media and Communication