RMIT research into the near future for games and entertainment has been showcased at key European forums.
GEElab Europe recently represented RMIT at the annual Gamescom trade fair in Cologne, Germany.
Co-Director Dr Jussi Holopainen and GEElab Project Manager Peter Klement attended the fair - widely regarded as one of the most important dates for innovators working with digital games or electronic entertainment.
Mr Klement said the event offered an exciting opportunity for researchers to meet with potential international partners for academic exchange, as well as future GEElab projects.
"Gamescom is the biggest event regarding digital entertainment in Europe and thus a magnet for game developers, publishers and various service providers, but also features exhibits from many universities and public institutions," he said.
"It is a great opportunity to assess what is happening in the field of digital entertainment from quite a lot of angles: one can see the next video game blockbusters, experience educational games or attend several panels, some of which are also research-centred."
Dr Holopainen and Mr Klement also attended the newly created conference Respawn: Gathering of Game Developers, which aims to provide a local counterpoint to the broader international Game Developers Conference.
Mr Klement said the conference was a fantastic platform for GEElab to connect with fellow thought leaders in game design.
"At the conference we made contact with Märchenland, the German centre for fairy tale culture," he said.
Peter Klement at the conference.
"The centre explores the use of fairy tales for educative and medical applications like fighting dementia and they are eager to learn more about GEElab's approach to game design and game thinking."
RMIT research has also been showcased this week at bizplay, a two-day symposium in Karlsruhe, Germany, co-organised and chaired by the European arm of GEElab.
GEElab Director and bizplay founder, Associate Professor Steffen P Walz, and GEElab Melbourne PhD researcher Marigo Raftopoulos spoke at the symposium about the role of gamification in increasing the rate of innovation and employee motivation in the workplace.
GEElab was initially established on RMIT's City campus in Melbourne before expanding to Europe with a satellite laboratory based in Karlsruhe - Germany's meeting place of scientific, academic and research institutions as well as high-tech and game industry headquarters.
The lab, which operates within the School of Media and Communication, aims to drive innovation in the games, entertainment and creative media industries across Australia, Asia and Europe.