Program code - title: BP214 - Bachelor of Arts (Games Graphics Design)
City campus
Do you want to develop your digital art and design talent to create rich characters, environments and worlds? Then RMIT’s games degree can help you develop your design and technical skills for the creative industries.
There is increasing demand in the creative industries for designers and artists skilled in producing rich interactive experiences. In industry, digital artists, designers and programmers work together to produce material for a variety of platforms, including computers, consoles, and mobile devices. RMIT offers two interlinking degrees that respond to the need: Bachelor of Design (Games) and Bachelor of Information Technology (Games and Graphics Programming).
The Bachelor of Design (Games) provides specialist training and theory in computer-generated design with particular emphasis upon game theory and practice. You will undertake courses in design, narrative, imaging, modelling and animation (2D and 3D), time-based and interactive authoring and basic computing and programming. This degree was designed in response to industry demand for graduates with strong conceptual game design skills and specialist art skills.
Three years full-time.
Graduates of the Advanced Diploma of Screen and Media—multimedia plan may be eligible to apply for exemptions (96 credit points spread throughout the three-year degree).
Further information about gaining credit for previous study or experience
Further information about pathways
You will be in a position to work in the games industry and, more generally, in the creative industries. In addition, you will be well placed to start your own successful company and artistic career. The degree provides regular learning interaction with students from Bachelor of Information Technology (Games and Graphics Programming) in a studio that reflects the practice of the electronic games industry.
Upon completion of the degree, you will have the opportunity to acquire both aesthetic and technical abilities within the disciplines of art and design.
Graduates enter the creative industries as animators, 3D visualisers and modellers, interface designers, producers, art directors, game designers, educators, researchers and digital artists.
RMIT has general requirements of entry which applicants are required to meet in order to demonstrate their capacity to successfully complete an RMIT program. The general requirements of entry for undergraduate programs can be found at www.rmit.edu.au/policies/students/selection.
Current Year 12 prerequisite units 3 and 4—a study score of at least 30 in English (ESL) or at least 25 in any other English.
Equity access
Equity access schemes ensure that your individual circumstances are considered in the selection process for our programs. They give you an opportunity to provide more information about your achievements, background and preparedness for further study in support of your application to study at RMIT. Visit equity access for more information about what schemes are available, the eligibility criteria and how to apply.
Click here for further information .
Semester one intake
Application closing date: Late September (timely)
Late applications may be accepted, please contact VTAC.
VTAC application
Applicants must apply through the Victorian Tertiary Admissions Centre (VTAC) and are advised to check detailed information on entrance requirements, application procedures and closing dates. Applicants must meet all extra requirements and selection procedures listed through VTAC.
Note: RMIT program codes listed on this page should not be used when applying through VTAC.
Extra requirements
Selection mode: Pre-selection kit, interview, folio.
Pre-selection kit: Applicants can complete and submit an RMIT University Games Design pre-selection kit by 28 October. Applicants can also request the form by email games@rmit.edu.au or by telephone (03) 9925 8325.
Interview and folio presentation (short-listed applicants only): Details will be provided by email or telephone in November to the short-listed applicants required to attend. These applicants must attend in November/December. Overseas or interstate applicants who are unable to attend must email games@rmit.edu.au by 15 November.
Advisory letters will be sent in December.
Please refer to the current VTAC Guide for full details on extra requirements.
Semester two intake (midyear entry)
Application closing date: 31 May
To apply for midyear entry at RMIT you will need to apply online at www.rmit.edu.au/programs/apply
Not all RMIT programs will accept applications for midyear entry. A list of programs accepting midyear applications is published in May at www.rmit.edu.au/programs/midyear
Click here for further information .
Detailed information regarding fees for degree and TAFE programs, including for Commonwealth Supported Place (CSP), State Government Subsidised Place (SGSP) and Fee Paying Place (FPP), can be found by clicking the further information link below.
Scholarships
RMIT is committed to enriching and transforming the futures of our students and will award more than 2000 scholarships worth millions of dollars in 2012.
RMIT’s scholarships help to recognise and foster academic achievement in our students, as well as assist students from a variety of backgrounds to realise their tertiary and career dreams. Visit RMIT Scholarships for further information.
Click here for further information .
You are not required to have private access to a PC, but will find it extremely useful. You are expected to purchase text books as prescribed. In many classes comprehensive printed notes are issued at a price to cover printing costs.
Year one
Core courses include critical game studies, media cultures, imaging and 3D modelling, introduction to programming and games design studio. A key feature of this degree is that you undertake projects and core courses with students from RMIT’s games and graphics programming degree.
Year two
Core courses address narrative theory and games culture, design for interactive media and the design of virtual environments. You may then select specialist electives in concept art and advanced imaging, 3D character design, sound design for interactive environments, experience design or programming electives that support pathways in web3D, java and C++ programming for games development.
Year three
Core courses address games design and analysis, games industry and professional portfolio skills. You will produce a major project with peers working in teams with students from Bachelor of Information Technology (Games and Graphics Programming). You may then select specialist electives in advanced 3D, sound design for interactive environments, experience design or programming electives that support pathways in web3D, java and C++ programming for games development.
Honours
An honours year is available.
The following program structure(s) are linked to this program.
Info Corner
330 Swanston Street (cnr La Trobe Street)
Melbourne VIC 3000
Tel. +61 3 9925 2260
Email: study@rmit.edu.au
OR
Program Coordinator
School of Media and Communication
Building 9, Level 4, City campus
124 La Trobe Street
Melbourne VIC 3000
(Corner of Franklin Street and Bowen Street)
Tel. +61 3 9925 8325 or +61 3 9925 9870
Fax: +61 3 9662 1685
Email: games@rmit.edu.au
Download this information as a PDF brochure (Requires Acrobat Reader)
Media and Communication
Although RMIT endeavours to ensure the accuracy of this information, there is no guarantee it will remain accurate all year. Applicants are advised to confirm program details with the appropriate school before making an application.