Bachelor of Design (Games)


  • Program code: BP214
  • 2014 Clearly-in ATAR:

    Range of criteria

  • Campus: City campus

Apply through VTAC
Apply direct to RMIT
Information for international applicants

Become skilled in producing rich interactive experiences by developing your conceptual game design and specialist art skills.

This unique program provides specialist training in computer-generated design with particular emphasis on game studies and art practice. You'll study design, narrative, imaging, modelling and animation (2D and 3D), concept art and game environments.

RMIT has developed two dedicated games research groups with a specific focus on international world-leading research, attracting expert staff who teach the most up-to-date and cutting-edge ideas.

There is a Pre-selection kit associated with this program, see the Entry requirements section for further details.


3 years full-time

Program structure and features

Learning and teaching

This program has a strong focus on creative studios, encompassing lab teaching from industry professionals and featuring guest lecturers.

You will have access to a play testing environment, enabling you to assess game-playing responses and behaviours. This allows you to learn by doing and understand the user experience first hand.

You will work in both an individual and collaborative environment producing individual and group projects and folios, and be assessed by both staff and peers.

All programs are delivered in English. You will have access online and digital resources through the myRMIT student portal.

Program structure

This program offers a unique learning environment in that students are responsible for driving their chosen projects, by developing and implementing ideas established in the first semester.

Year 1

You will be introduced to the unique and world-class game design studio courses including:

  • critical game studies
  • game history
  • imaging and 2D artwork
  • game engines.

Year 2

You’ll grow your understanding of game studies and games production through the main studio courses and will find modules focussing on:

  • concept art and advanced imaging
  • 3D character design
  • sound design for interactive environments
  • experience design.

Additionally, you will begin your journey as a broadly educated designer by taking electives across the School of Media and Communication (in areas such as journalism, film, cultural studies, sound or animation) and from the wider university.

Year 3

You’ll study in studios that address games design and analysis, games industry and professional portfolio skills. You’ll produce a major team project aimed at a completed and publically-available game at the conclusion of the year, launching your career either within games, or as a games graduate using their craft to expand the definition of games in other areas.

Handbook (program guide)

To see what students are currently studying and to access additional program and course information, visit the program handbook (program guide).

Industry connections

This program has close connections to the local independent games industry through teaching staff, overseas industry projects, games events, festivals and exhibitions.

RMIT University is committed to providing you with an education that strongly links formal learning with professional or vocational practice.


Upon graduation you will be equipped to start your own successful company and artistic career. This program provides regular learning interaction with students from Bachelor of Information Technology (Games and Graphics Programming) in a studio that reflects the constantly evolving practices of the games industry.

Graduates from the program are independent thinkers and developers known for their self-sufficiency and as a result, many are employed by design companies around Australia. This program will prepare you for the new games economy, currently dominated by apps but always evolving.

Learn the skills required to work in the broader games and creative industries, or to launch your own successful company and artistic career. Graduates have gained the aesthetic and technical abilities within the disciplines of art and design that enable them to work as:

  • 2D and 3D game artists
  • game designer
  • level designer
  • interface designer
  • researcher
  • concept artist
  • animator
  • 3D visualisers and modellers
  • producers
  • art directors.

Global opportunities

Throughout your studies you will be encouraged to seek national and international exposure for your work by entering local and overseas festivals. Your project outputs will be of international standard so that you can develop a career in the global games industry. International exchange opportunities are also encouraged.

RMIT’s Education Abroad Office (EAO) supports students to undertake an exchange or short term mobility activity with over 165 partner universities worldwide.

Entry requirements

You must meet the University entry requirements for this type of program.

Program entry requirements

Successful completion of an Australian Year 12 senior secondary certificate of education or equivalent.


Units 3 and 4: a study score of at least 30 in English (EAL) or 25 in English other than EAL.

Selection tasks

Semester 1, 2015

All applicants must complete and submit the 2015 RMIT University Games pre-selection kit by no later than 3 October, 2014. Shortlisted applicants required to attend an interview will be notified by the University via email in November. These applicants must attend their interview as assigned from mid-November to early-December. Overseas or interstate applicants who are unable to attend the interview must email by 12 November. Advisory letters will be emailed in December.

Folio requirements:

The folio should include examples of finshed pieces and development work in a varierty of media and techniques.

How to apply

Equity access

If circumstances have interrupted or disadvantaged your access to education, RMIT offers equity access schemes that allow selection officers to give applicants extra consideration, which may improve your prospects of studying at RMIT.


Tuition fees vary according to program and are adjusted annually.

In a Commonwealth supported place (CSP) your tuition fee is shared between you and the Commonwealth Government - if you meet the eligibility criteria.

Fee assistance

As a Commonwealth supported student, you may be able to either:

  • pay all or part of your student contribution up front and receive a 10% discount, or
  • defer your tuition fees through the HECS-HELP loan scheme.

RMIT awards more than 2000 scholarships every year to recognise academic achievement and assist students from a variety of backgrounds. Learn more about RMIT Scholarships.

Other fees

You won't need to have private access to a PC, but it will be extremely useful. You are expected to buy prescribed text books. And often comprehensive printed notes are issued at a price that covers printing.

In addition to tuition fees you will also pay the Student services and amenities fee (SSAF). You may be able to defer the fee through the SA-HELP loan scheme.

There may be other additional expenses and administrative fees associated with your studies.


Graduates of the Advanced Diploma of Screen and Media may be eligible to apply for exemptions (96 credit points spread throughout the 3-year degree).

Learn more about pathways or if you are eligible for credit transfer and recognition of prior learning.

Owning school

Media and Communication

Contact details

Info Corner
330 Swanston Street (cnr La Trobe Street)
Melbourne VIC 3000
Tel. +61 3 9925 2260
Make an enquiry


School of Media and Communication
Building 9, Level 4, City campus
124 La Trobe Street
Melbourne VIC 3000
(Corner of Franklin Street and Bowen Street)
Telephone: +61 3 9925 2470

View PDF brochure for this program.


Although RMIT endeavours to ensure the accuracy of this information, there is no guarantee it will remain accurate all year. Applicants are advised to confirm program details with the appropriate school before making an application.