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Bachelor of Information Technology (Games and Graphics Programming)

Program code - title: BP215 - Bachelor of Information Technology (Games and Graphics Programming)

Campus

City campus

Description

Gain a head start in your games career with the only fully integrated games degree in Australia. The degree provides a learning experience that uniquely mirrors the games industry workplace.

Games and graphics programming is delivered in the context of IT and design framework. The course provides specialised skills, knowledge and theory for the development of creative vision and expression in digital art, games graphics design and digital graphics programming.

In three dedicated computer labs, built to replicate industry conditions, you will work with games design and digital art students in tightly integrated teams, developing computer games and graphics software in a studio environment just like the real thing.

This is a truly industry focused, multidisciplinary degree that instils industry best practice through what you study, how you study and where you study.

Global connections

Students may take one or more semesters at an overseas institution through the Education Abroad program at more than 120 partner universities.

Work experience

You will work on interactive media projects together with students from the design programs. Working in a multidisciplinary environment creates a setting that closely follows the games development process in the industry.

Internships with games companies are also encouraged to give students real industry experience.

Duration

Three years full-time.

Pathways

Further information about gaining credit for previous study or experience

Further information about pathways

Career prospects

Graduates will typically work in the games and computer graphics industries or, more broadly, the general IT industry.

Upon completion of this degree, you will have acquired aesthetic and technical abilities in art, design and programming. This provides entry into industry as animators, 3D visualisers and modellers, games programmers, graphics programmers, interface designers, and digital artists.

Entrance requirements

RMIT has general requirements of entry which applicants are required to meet in order to demonstrate their capacity to successfully complete an RMIT program. The general requirements of entry for undergraduate programs can be found at www.rmit.edu.au/policies/students/selection.

Current Year 12 prerequisite units 3 and 4—a study score of at least 30 in English (ESL) or at least 25 in any other English and a study score of at least 25 in mathematical methods (CAS) or specialist mathematics.

Equity access

Equity access schemes ensure that your individual circumstances are considered in the selection process for our programs. They give you an opportunity to provide more information about your achievements, background and preparedness for further study in support of your application to study at RMIT. Visit equity access for more information about what schemes are available, the eligibility criteria and how to apply.

Click here for further information .

Application procedures

Semester one intake

Application closing date: Late September (timely)

Late applications may be accepted, please contact VTAC.

VTAC application

Applicants must apply through the Victorian Tertiary Admissions Centre (VTAC) and are advised to check detailed information on entrance requirements, application procedures and closing dates. Applicants must meet all extra requirements and selection procedures listed through VTAC.

Note: RMIT program codes listed on this page should not be used when applying through VTAC.

Extra requirements

Non-Year 12 applicants must complete and submit a VTAC Pi form if they wish other information to be considered.

Please refer to the current VTAC Guide for full details on extra requirements.

Many programs at RMIT have extra requirements as part of their selection process such as:

  • an interview
  • a test
  • a folio
  • completion of additional supplementary forms.

It is very important that you carefully read any extra requirements listed under programs in the current VTAC Guide or in RMIT program brochures. Failure to comply with these requirements by the date specified will jeopardise entry into a program.

RMIT supplementary forms are available at www.rmit.edu.au/programs/apply/forms

Semester two intake (midyear entry)

Application closing date: 31 May

To apply for midyear entry at RMIT you will need to apply online at www.rmit.edu.au/programs/apply

Not all RMIT programs will accept applications for midyear entry. A list of programs accepting midyear applications is published in May at www.rmit.edu.au/programs/midyear

Click here for further information .

Fees

Detailed information regarding fees for degree and TAFE programs, including for Commonwealth Supported Place (CSP), State Government Subsidised Place (SGSP) and Fee Paying Place (FPP), can be found by clicking the further information link below.

Scholarships

RMIT is committed to enriching and transforming the futures of our students and will award more than 2000 scholarships worth millions of dollars in 2012.

RMIT’s scholarships help to recognise and foster academic achievement in our students, as well as assist students from a variety of backgrounds to realise their tertiary and career dreams. Visit RMIT Scholarships for further information.

Click here for further information .

Additional expenses

You are not required to have private access to a PC, but will find it extremely useful. You are expected to purchase text books as prescribed. In many classes comprehensive printed notes are issued at a price to cover printing costs.

Program structure

You will study eight core and elective courses per year, selected from a wide range of programming and design electives. Studies are set in the context of a broader computer science and software engineering framework, applicable to the IT industry in general.

You will undertake projects in the games studio in the first year and interactive digital media in the third year, where classes are delivered largely in studio mode. In the second and third years you will specialise in your area of interest.

A key result of your study will be a professionally produced game to industry standards. Through the process of producing this game, you learn about the games industry first hand, as the games studio environment replicates industry conditions.

This process will also hone the specialist skills in graphics, programming, design and web development that you learn in the core and elective elements of the program.

Honours

Upon successful completion of the degree, you may apply for admission to the computer science honours degree.

The following program structure(s) are linked to this program.

Contact details

Info Corner
330 Swanston Street (cnr La Trobe Street)
Melbourne VIC 3000
Tel. +61 3 9925 2260
Email: study@rmit.edu.au

OR

Program coordinator
School of Computer Science and Information Technology
Building 14, Level 8
376–392 Swanston Street
Melbourne VIC 3000
Tel. +61 3 9925 2348
Fax: +61 3 9662 1617

Download this information as a PDF brochure (Requires Acrobat Reader)

Owning school

Comp Sci & Info Technology

Disclaimer

Although RMIT endeavours to ensure the accuracy of this information, there is no guarantee it will remain accurate all year. Applicants are advised to confirm program details with the appropriate school before making an application.