Daniel Kidney is currently working in the UK after graduating from bachelors in games and graphic design, and games and graphics programming.
Bachelor of Arts (Games and Graphics Design) and Bachelor of Information Technology (Games and Graphics Programming)
Technician, Media Molecule
I chose to study at RMIT as it was the most cross-disciplinary environment and connected student community. Programmers worked in groups alongside designers and artists, in a way that is similar to industry.
I’ve wanted to work in games since the later years of high school. Games as a medium still has so much that can be explored and boundaries can be pushed to make more interesting user experiences. The way that games can change how people see the world really excites me.
I chose to study at RMIT as it was the most cross-disciplinary environment and connected student community. Programmers worked in groups alongside designers and artists, in a way that is similar to industry. This helped us gain communication skills and experience diversity.
I think the highlight of my studies were getting to work and connect with other students with the same aspirations as me and see them grow over that period. There is nothing quite like making a game with a group of people with different skills and perspectives while attempting to produce something that gives people the best experience possible
Through my degrees at RMIT I learnt what was required to make a game from start to finish and hone my design skills. This broad understanding allows me to understand how a game is put together and how it is most likely to be broken. I also now have the practical skills to make my own games which will allow me to work both in designing and programming games and interactive works.
The game developer market is very intense and there is a lot of competition to get jobs at studios so it is beneficial to have both skill sets.
From the programming degree I know of other graduates that went to work in game programming at local studios, whether that be in tools programming or game mechanic scripting and others got into web or app development.
In my current role as a QA Technician at Media Molecule, I test the current builds of whatever game I’m assigned to find and document bugs so they can be fixed. I am learning the skills necessary to move from finding issues to resolving them myself to potentially creating my own puzzles and levels.
Eventually intend to move back to Australia from the UK and start a studio with my partner, making the games we want and building up our studio in the Melbourne game industry.