Florian 'Floyd' Mueller is a professor in the School of Media and Communication at RMIT.
Floyd’s research work was presented at the top conferences in the field of interaction design and computer games, including several best paper nominations. Floyd’s Exertion Games work has been shortlisted for the European Innovation Games Award (next to Nintendo's WiiFit), received honorary mentions from the Nokia Ubimedia Award, was commissioned by Wired's Nextfest, exhibited worldwide and attracted substantial international research funding, including numerous grants from the US, the Australian, the UK and the German Government. His team’s Exertion Games were played by over 20,000 players across 3 continents and were featured on the BBC, ABC, Discovery Science Channel and Wired magazine.
Florian ’Floyd’ Mueller is researching the design of Exertion Games, these are digital games that require intense physical effort from its players. He and his team invent novel play systems that put the human body in the centre of the experience in order to understand how to design technology that appreciates a more active human body. Floyd’s research is situated within a broader interaction design agenda that supports people’s values such as a healthy life.
Florian ’Floyd’ Mueller supervises projects in game design, human-computer interaction and interaction design.
Bachelor of Multimedia (Australia)
4-year degree in Digital Media (Germany)
Master of Science in Media Arts and Sciences (USA)
PhD Interaction Design in Information Systems (Australia)
Florian ’Floyd’ Mueller’s research has spanned four continents, including research posts at the University of Melbourne (Australia), MIT Media Lab (USA), Media Lab Europe (Ireland), Fuji-Xerox Palo Alto Laboratories (USA) and Xerox Parc (USA). Floyd was also leading a team of 12 researchers at the Commonwealth and Scientific Industrial Research Organisation (CSIRO) on the future of 'Connecting People'. He has been a Fulbright Visiting Scholar at Stanford University (USA). Floyd has also been a Microsoft Research Asia Fellow and has worked at Microsoft Beijing (China) with the research teams developing Xbox’s Kinect.
- Tamassia, M.,Zambetta, F.,Raffe, W.,Mueller, F.,Li, X. (2018). Learning options from demonstrations: A Pac-Man case study In: IEEE Transactions on Computational Intelligence and AI in Games, , 91 - 96
- Arnold, P.,Khot, R.,Mueller, F. (2018). "You better eat to survive": Exploring cooperative eating in virtual reality games In: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018), Stockholm, Sweden, 18 - 21March 2018
- Penney, T.,Mueller, F. (2018). Playing the subject In: Playful Disruption of Digital Media, Springer Nature , Gateway East, Singapore
- Mikkelsen, J.,Stevens, Q.,Hills, C.,Mueller, F. (2018). Exploring how urban waterfronts can encourage visitors' active engagement with water through a temporary design installation In: Archnet-IJAR, 12, 91 - 111
- Mueller, F.,Byrne, R.,Moros Ortiz, J.,Patibanda, S. (2018). Experiencing the Body as Play In: Proceedings of the� CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, 21-26 April 2018
- Demediuk, S.,Tamassia, M.,Raffe, W.,Zambetta, F.,Mueller, F.,Li, X. (2018). Measuring player skill using dynamic difficulty adjustment In: Proceedings of the Australasian Computer Science Week Multiconference ACSW '18, Brisbane, 29 January 29 - 2 February 2018
- Altimira, D.,Mueller, F.,Clarke, J.,Lee, G.,Billinghurst, M.,Bartneck, C. (2017). Enhancing player engagement through game balancing in digitally augmented physical games In: International Journal of Human Computer Studies, 103, 35 - 47
- Khot, R.,Stusak, S.,Butz, A.,Mueller, F. (2017). 10 design themes for creating 3D printed physical representations of physical activity data In: Proceedings of the16th IFIP TC 13 International Conference, Mumbai, India, 25-29 September 2017
- Sargeant, B.,Mueller, F.,Dwyer, J. (2017). Using HTC Vive and TouchDesigner to projection-map moving objects in 3D space: a playful participatory artwork In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)., Amsterdam, Netherlands, 15-18 October 2017
- Demediuk, S.,Tamassia, M.,Raffe, W.,Zambetta, F.,Li, X.,Mueller, F. (2017). Monte Carlo tree search based algorithms for dynamic difficulty adjustment In: Proceedings of the IEEE Conference on Computational Intelligence and Games 2017 (CIG), New York, United States, 22-25 August 2017
- Summer School on Experimental Play. Funded by: ACM Special Interest Group on Computer Human Interaction from (2018 to 2018)
- SIGCHI Sponsored Summer School on Playful Interactions. Funded by: ACM Special Interest Group on Computer Human Interaction 2017 from (2017 to 2017)
- Enhancing the Australian theme park experience by harnessing virtual-physical play. Funded by: ARC Linkage Grant 2013 from (2013 to 2017)
- Using interactive technology to support people being physically active (donation).. Funded by: Australian Unity Grant pre-2014 from (2013 to 2019)
- Understanding the design of exertion games to address Australia's obesity issue. Funded by: ARC Discovery 2011 from (2011 to 2014)
3 PhD Completions and 2 Masters by Research Completions8 PhD Current Supervisions and 1 Masters by Research Current Supervisions