Dr Fabio Zambetta is an Associate Professor in the School of Science at RMIT University in Melbourne (Australia. He is the Discipline Leader (Deputy Head) of Computer Science and Software Engineering.
Dr Fabio Zambetta is an Associate Professor in the School of Science at RMIT University in Melbourne (Australia), where he is also the Discipline Leader (Deputy Head) of Computer Science and Software Engineering.
His research interests focus on AI and machine learning in computer games, Augmented/Virtual/Mixed Reality, robotics, and real-time simulation. He has published in several areas of computer science including in top AI, HCI and robotics conferences and journals e.g., IJCAI, AAAI, AAAMAS, CHI, ACM TOCHI, IEEE TOG, Journal of Neural Engineering.
He has been awarded funding from several funding bodies, including the ARC, and from a variety of industry partners, such as Rheinmetall Defence Australia, Microsoft, Village Roadshow, ANZ, and ACER (Australian Computer Education Research).
He has been the only academic to have ever been a Visiting Scholar at Microsoft Garage, during his research leave at Microsoft's headquarter in Redmond, in 2019. In 2019, he was also awarded a Cloud Software Research Fellowship from Microsoft Asia, for the project started at Microsoft Garage.
His teaching expertise includes advanced games programming, computer graphics, and mixed reality courses. He has been instrumental in setting up the core studio-based units in the Games & Graphics Programming as well as the Games Design degrees. As such, he has accumulated about 10 years of experience in delivering studio-based introductory classes in a multi-disciplinary environment.
More recently, he has been driving the renewal of fundamental programming units in Computer Science, Software Engineering and Games & Graphics Programming.
He is also one of the key staff behind the overhaul of teaching in Computer Science, via our novel Bootcamp2Studio model going live in 2021.
Finally, Dr Zambetta is still a keen programmer, working mainly in C#, Python, C++, and Java. He is abreast a variety of game technology (e.g., Unity, Unreal), machine learning libraries (Keras, Tensor Flow, CNTK, Gym, Unity ML, etc.), simulation platforms (AirSim, ROS, Gazebo) and development tools. His typical development setup is based on Visual Studio and/or Visual Studio Code on Windows, while running cross-platform code for Linux, as well, via WSL (Windows Subsystem for Linux).
- Discipline Leader (Deputy Head), Computer Science & Software Engineering
- Lead Investigator, DimSim (Deep Intelligence Simulator) project, funded by Rheinmetall Defence Australia.
- Course Coordinator, Programming Techniques course.
- Course Coordinator, Mixed Reality course.
- Supervising 7 PhD students in AI, machine learning, HCI, and games design.
- PhD in Artificial Intelligence, University of Bari (2001-2004)
- Masters of Computer Science (Applied Mathematics), University of Bari (1995-2001)
- Senior Lecturer, RMIT University (2008-)
- Lecturer, RMIT University (2005-2007)
- Guest Researcher, Fraunhofer IGD Darmstadt (2001)
Currently a member of ACM and IEEE.
A member of the IEEE Games Technical Committee and an Associate Editor for ACM Computers in Entertainment.
- Abeysinghe, A.,FARD, M.,Nakhaie Jazar, R.,Zambetta, F.,Davy, J. (2021). Mel frequency cepstral coefficient temporal feature integration for classifying squeak and rattle noise In: The Journal of the Acoustical Society of America, 150, 193 - 201
- Zambetta, F.,Raffe, W.,Tamassia, M.,Mueller, F.,Li, X.,Quinten, N.,Dang, D.,Satterley, J. (2020). Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game In: ACM Transactions on Computer-Human Interaction, 27, 1 - 30
- Semertzidis, N.,Scary, M.,Andres, J.,Dwivedi, B.,Kulwe, Y.,Zambetta, F.,Mueller, F. (2020). Neo-Noumena: Augmenting Emotion Communication In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020), Honolulu, Hawaii, United States, 25-30 April 2020
- Dann, M.,Zambetta, F.,Thangarajah, J. (2019). Deriving Subgoals Autonomously to Accelerate Learning in Sparse Reward Domains. In: Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence (AAAI 2019), Hawaii, United States, 27 January - 1 February 2019
- Semertzidis, N.,Sargeant, B.,Dwyer, J.,Mueller, F.,Zambetta, F. (2019). Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland, United Kingdom, 4-9 May 2019
- Rivera Villicana, J.,Zambetta, F.,Harland, J.,Berry, M. (2019). Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives In: Proceedings of the 6th Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2019), Barcelona, Spain, 22-25 October 2019
- Demediuk, S.,Tamassia, M.,Raffe, W.,Zambetta, F.,Mueller, F.,Li, X. (2018). Measuring player skill using dynamic difficulty adjustment In: Proceedings of the Australasian Computer Science Week Multiconference ACSW '18, Brisbane, 29 January 29 - 2 February 2018
- Rivera Villicana, J.,Zambetta, F.,Harland, J.,Berry, M. (2018). Informing a BDI Player Model for an Interactive Narrative In: Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australia, 28-31 October 2018
- Strugnell, J.,Berry, M.,Zambetta, F. (2018). Narrative Improvisation: Simulating Game Master Choices In: Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, Dublin, Ireland, 5-8 December 2018
- Dann, M.,Zambetta, F.,Thangarajah, J. (2018). Exploration in Continuous Control Tasks via Continually Parameterized Skills In: IEEE Transactions on Games, 10, 390 - 399
- Cloud Research Software Fellowship (Microsoft Asia). Funded by: Microsoft Corporation - Contract from (2019 to 2019)
- Summer School on Experimental Play. Funded by: ACM Special Interest Group on Computer Human Interaction from (2018 to 2018)
- SIGCHI Sponsored Summer School on Playful Interactions. Funded by: ACM Special Interest Group on Computer Human Interaction 2017 from (2017 to 2017)
- Enhancing the Australian theme park experience by harnessing virtual-physical play. Funded by: ARC Linkage Grant 2013 from (2014 to 2017)
- Interactive Simulation for Bushfire Evacuation Planning. Funded by: Telematics Trust Telematics Course Development Fund Grant 2014 from (2014 to 2015)
6 PhD Completions and 1 Masters by Research Completions9 PhD Current Supervisions