Location: Online
Video games offer interactive and immersive experiences that can inspire players to gain knowledge of the lived perspectives of others. Produced by the artist in collaboration with people with lived experience of depression and anxiety, this project shares their stories and invites us to explore the ways that games can express these experiences.
The game collection includes ’Counter Attack Therapy’, which sees a humanoid cat named Alex who is struggling with depression, ’Amour de Soi’ in which an anxious girl learns to love herself following a break-up, ‘Anyo’, in which users face their own monsters and bring colour back to your world and lastly, ‘Sink/Swim’, which portrays depression through metaphor.
Image: Mental Jam, Michelle Chen. Courtesy of the artist and RMIT First Site Gallery.
Acknowledgement of Country
RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Luwaytini' by Mark Cleaver, Palawa.
Acknowledgement of country
RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business.