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This panel looks at the links between games design and military strategy.
Games and digital play are now at the cutting edge of design. As the game industry continues to grow, questions are arising about the use of game technologies for military intelligence, the ethics of war games and the impact of game violence on cognitive processing and emotional control among consumers.
- Kate Rhodes (Curator, Design Hub, RMIT)
- Associate Professor Steffen Walz
- Dr Stefan Greuter
- Dan Golding
- Professor Larissa Hjorth
Associate Professor Steffen Walz is founder-director of RMIT's Games and Experimental Entertainment Laboratory as well as the founder-director of RMIT's GEElab Europe in Karlsruhe, Germany. Steffen is an award winning game & interaction designer, an internationally recognized scholar & book author, a business consultant & an entrepreneur with a background in computer aided architectural design, cultural anthropology, creative web direction, TV satire writing, entertainment media production as well as attempted pop music stardom.
Dr Stefan Greuter is the Associate Dean for the Games and Animation disciplines in the School of Media and Communication at RMIT University. As a researcher Stefan focuses on real-world cross-disciplinary problems and uses a game design approach to address the issues. He has a track record of working with experts from other fields and specialises on solution involving interactive three-dimensional games and virtual worlds. He is currently working on Trouble Tower, a serious game about OH&S training for the construction industry.
Dan Golding is a critic, academic, and the director of the Freeplay Independent Games Festival. Dan writes about videogames, music, and film for a variety of publications.
Professor Larissa Hjorth is an artist, digital ethnographer and Associate Professor in the Games Programs, and co-director of RMIT’s Digital Ethnography Research Centre (DERC).