Connecting university research with business problems through gamification and creating meaningful tools for practice.
This event follows on from the GREAT Hack on 4 Sep 2019 where teams of aspiring inter-disciplinary individuals were exposed to game science & guided to co-create high-level gamified research translation proposal. Top teams will now compete at this event to bring their ideas closer to reality.
Wildcard entry application for the GREAT Hack - Finals are now open - Submit here.
On offer - $5,000 funding, technical game development support & mentoring from GREAT network of experts.
Join us - meet the teams, share your insights & learn new ways in which GREAT is bring science closer to practice.
Have questions about The GREAT Hack - Finals? Contact Hardik Bhimani - RMIT University, Australia
Hardik Bhimani is a behavioural innovation researcher, examining the interaction between human psychology and innovation. Hardik’s work has been recognised through ‘Best PhD project’ award at the 2018 R&D Management Conference (Milan) and ‘Best Student Paper’ at the 2018 World Open Innovation Conference (San Francisco). He holds qualifications in information technology, psychology and applied finance and is reading for his PhD in Behavioural Innovation. Hardik has taught strategic management and economics courses at RMIT University where he received the ‘Good Teaching’ award. Currently, Hardik works as a Research Associate at RMIT University's Global Business Innovation Enabling Capability Platform and concurrently leads the Behavioural Innovation Research and Design Society (BIRDS) and the Gamified Research Translation (GREAT) projects at the university.