Students from the School of Media and Communication have taken home the award for Best Visual Art in the 2015 Freeplay Awards.
Third year students from the Bachelor of Design (Games) were awarded the accolade for their digital game titled Movement Study 1.
The adventure game was also nominated for the Best Tech and Best Narrative awards.
Marigold Bartlett, game design student and Movement Study 1 art director, shares her insights on chasing a career in the digital arts.
1. Know your interests and go from there
I had been practicing digital art from home for a few years and knew that I wanted to study something creative that would complement my digital background.
Games were a super interesting area, in terms of interactivity, play, and the opportunities to explore different visual styles.
I was excited by the idea of studying to graduate as a concept artist, environmental artist, and also foster strength in areas such as 3D modelling and animation.
2. Do your research
I went along to an RMIT open day and looked at the School of Art first, and decided to quickly pop into the Games Studios.
As soon as I entered, I knew it was perfect for me: there was great student art on the walls, the studio was impressive and I recognised the equipment.
I spoke to some staff and current students to find out how much programming and visual art I would be doing, and the balance seemed ideal for me.
I chose the RMIT Game Design program because it looked challenging and interesting, and the facilities were very impressive.
3. Learning is a process
One of the highlights of my studies has been watching my skills develop and refine over the course of the program.
It has taught me a huge amount of technical skills including: animation, 3D modelling, 3D texturing, basic scripting and coding.
I’ve also learned about the tools, resources and networks available to me as a young artist in both Melbourne and in an international context.
One of the positives of visual art is that it’s very easy to compare your work from three years ago to your current work and see the growth in your skills and concepts. It’s very satisfying and encouraging.
4. Collaboration is key
The game design teachers are all very engaged, diverse and helpful; the facilities are exceptional and the studios are consistently updated with the latest software.
Games rely heavily on collaboration: in creating a game you’ll need coders, artists, animators, gameplay/feel designers, audio makers, narrative designers, play testers and feedback and support.
I’m pleased with the projects I’ve been part of; it ultimately comes down to being proud of your team and proud of your position in the team.
There’s an excellent air of collaboration within the program; being a digital artist also makes it very easy to collaborate locally and internationally.
5. Hard work always prevails
RMIT has prepared me for the future by instilling a foundation in technical training as well as respect and awareness for hard work, excitement and persistence.
It’s brilliant to make strides; I’ve learned how to manage myself as a practicing artist and how to develop strong ideas into long-term projects.
The Bachelor of Design (Games) is great in catering to those who wish to learn about games as art, as well as those intending to design commercially successful games.
I love what I do because it’s hard, dynamic, incredibly fulfilling and enjoyable.
Movement Study 1 is a game about a Melbourne teenage girl, driven by spatial movement and tactile interactions of the player avatar reacting to the space she is in.