Research Areas

The Centre for Game Design Research has five key research nodes.

Exertion Games - Exertion Games Lab (XGL)

Florian Mueller

The Exertion Games Lab investigates the future of games. It imagines, but most importantly, also creates the future of digital play and games by actively inventing it. To achieve this, we engage in research-through-design and investigate the resulting human-computer interactions. We publish and exhibit at the top venues worldwide. Our research envisions a more playful engagement with technology, shaping a better future that supports and appreciates human values such as living an active life.

Health and Rehabilitation - Creative interventions, Art and Rehabilitative Technology (CiART)

Jonathan Duckworth

CiART consolidates research in interactive media art, games, design, digital technology and its application in allied health related disciplines for societal benefit and impact. This stream aims to forge new ground in design research and creative practice with a particular focus on the technical development of games and artefacts for therapeutic applications, health and complementary care.

Artificial Intelligence and Game Design

Fabio Zambetta

Imagine a world where intelligent virtual personas assist people in everyday tasks including, but not limited to, playing games, telling stories, designing LEGO bricks that they can print in 3D for their children to play with.

Such personas could challenge you at a game of chess or they could take you on a guided tour of Imperial Rome under Augustus at the peak of its splendor, much alike to the way the Star Trek Holodeck machine, which could create entire virtual cities, people and civilizations or help anyone relive past ones.

Research on Artificial Intelligence and Game Design will allow games and games technology to transcend pure entertainment applications to permeate our lives in way we have not foreseen yet, via an approach to design entirely centered on users and players.

Playable Media

Adam Nash

Playable Media is committed to research on play, games, interactive entertainment and art.

With multidisciplinary backgrounds, we are studying game history, game design practices, player communities, playable art, game art aesthetics and we are constantly building new projects for original research and publication.

Our group includes a range of Masters and PhD students pursuing projects on gender, game criticism, player mastery and difficulty, experimental art games, queer play, game exhibition curation and many other topics.

Playable Media invites researchers from within RMIT and around the world to participate and contribute to projects that both compliment and extend our disciplinary backgrounds and projects.

Context Sensing User Lab (CUE)

Dr Flora Salim

The research conducted by Context-sensing User Experience Lab (CUE) seeks to enhance the user experience of those technologies we use in our everyday life.

Using sensors in mobile phones, at home, and in the city we are able to track user habits, detecting patterns that allow us to invent simple and novel ways of improving technological capabilities.

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Acknowledgement of country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business.