Ensuring social connection and sustainability are enhanced by new technologies through design and creative practice research that draws on social and digital innovation.
We ask how design and creative practice can be deployed to reimagine health, resilience and wellbeing; how play can be used as a probe for creative solutions; how to re-imagine a world that has equality, biodiversity and sustainability at its core; and, how to look at the models for conceptualising design and creativity as creating value for industry.
Through existing research at the Digital Ethnography Research Centre and the School of Media and Communication, we have highlighted how looking at media practice ethnographically can bring about important and nuanced understandings of today’s evolving technology, particularly the underlying motivations around social experiences.
The research skills and competencies within this ECP can be applied to any sector or organisation, regardless of size or stage of development. The primary areas where our expertise will be directed are indicated below.
For more information about our research please visit our Impact Observatory website:
Research and innovation priorities
Resilience, health and care
Exploring how design and creative practice can be deployed to:
- promote health, resilience and wellbeing
- reimagine care services, facilities, infrastructure and behaviours
- develop creative solutions to social problems and
- keep social connection at the heart of human interactions
Playful and material encounters
Investigating how play and the notion of ‘the playful’ can be used as a mechanism for:
- generating creative and inventive solutions to real-world problems
- harnessing technological innovations creatively to reinterpret our material world for the better and
- transforming how geographic places are experienced and defined
The social and sustainable
How we envisage a world:
- that has equality, biodiversity and sustainability at its core and
- where social connection continues to be pivotal to human existence
Design and creative practice industries
Identifying and evaluating how design and creative practice:
- add value to industry and
- enable creative solutions for improving health care and aged care, urban living and our ability to live in social and environmentally sustainable ways
Key application areas
- Health and aged care
- Technology and digital innovation
- Urban, transport and social planning
- Arts and cultural heritage
- Media and communications
Elements in the cloud
Researchers are working on translating RMIT’s award-winning Elements rehabilitation tool, for brain injury, into an integrated system of hardware and software for clinic and home use. This includes the design and testing of a cloud-based delivery system that customises cognitive and motor tasks for the individual. This project may enhance the provision of rehabilitation services by engaging clients in more sustained and intense forms of therapy to augment and accelerate recovery. Expected outcomes include tailored programs made commercially available for therapists that may be scaled to benefit around 300,000 Australian patients living with disability, and exported internationally.
The Health, Arts, Social sciences and Humanities (HASH) Network brings together collaborators from the social sciences, humanities, medicine, arts, and science and technology. It will draw on contributions from a wide range of academic researchers, health practitioners, health service users, and early career researchers. HASH aims to ignite creative connections and collaborations among members.