Course Overview

Course Title: Games and Artificial Intelligence Techniques
Credit Points: 12
Nominal Hours:
Course Coordinator: Dr. Edouard Amouroux and Dr. Timothy Wiley
Course Coordinator Phone:
Course Coordinator Email: Edouard.Amouroux4@rmit.edu.au and Timothy.Wiley@rmit.edu.au
Course Summary

This course is an advanced seminar-style course involving a substantial practical component, developing a Computer Game incorporating Artificial Intelligence Techniques. You will be guided through readings and subject content each week by the course leader(s). You are required to have a laptop capable of running the latest 'LTS' version of Unity.
Topics include both theoretical topics in selected artificial intelligence techniques pertinent to game implementation, as well as practical tools for implementing those techniques. You will use such tools and techniques to build a specified interactive game over the course of the semester, incorporating intelligent behaviours into the game. This course involves a significant level of self-learning (C#, Unity, game design, etc.) and hence it suited to more advanced students
If you are enrolled in this course as a component of your Bachelor Honours Program, your overall mark will contribute to the calculation of the Weighted Average Mark (WAM).
See the WAM information web page for more information.

Full Course Information
View detailed overview on Course Guide