Course Summary
Ambisonics is a method of reproducing a recorded or synthesised sound field to create the illusion of hearing a true three-dimensional acoustic environment. As a result, ambisonics can be used to support a variety of professional and research based applications including; investigations into acoustic environments of real or imagined spaces, describing the acoustic ecology of landscape design and built environments, and to support the design of: virtual walkthroughs, representations of urban interiors, visual installation work, surround sound gaming, film and animation and interaction design.
This course does not require you to have any prior experience in ambisonics or sound design. However if you have previously undertaken the undergraduate companion course Spatial Sound Modelling, or any other sound and acoustic environments related courses you will have an opportunity to build upon that learning and integrate it into a complex self-directed design project.
This course is divided into two main sections. The first section introduces the core principles of ambisonics, providing you with hands-on experience in accessing and undertaking unique recording and synthesis techniques to support the creation of three-dimensional sound fields. The second section will apply these principles to model real-world spaces using freely available software technologies.