Course Summary
In this course you will examine multiple representations of character in contemporary animated, interactive and game environments and their functions in global contexts.
Informed by the fields of motion studies, acting, architecture, interior design and computer simulation, you will explore the multiple representations of characters and environments and their relationship to the development of believable animated, interactive or game worlds. You will focus on the representation of character and environmental design, in the production of narrative or conceptual content for animated, interactive or game mediums.