Course Summary
Games Design Studio 3 is an intermediate course in game design and development that builds on previous experience and moves into more complex creative problems and environments. You will be presented with a broader range of skills and tools than in Game Design Studio 1+2. The course's emphasis on production simulation, specialised roles, and client work distinguishes it from other studio offerings. In this course we bridge academic learning and industry practice by simulating studio conditions. Students develop both technical skills and professional soft skills essential for effective work in a studio environment. There is a focus on client-driven work, milestone management, and cross-disciplinary collaboration - mirroring industry expectations.
Students are able to be balloted into one of three discipline streams (Producer/Designer, Artist, Developer) and will work in cross-disciplinary teams of five or more to fulfill an simulated client brief. The Roles include:
- Producer/Designer: Students will learn project management methodologies and planning systems, create design documents, and learn how to manage team coordination, risk assessment, project scoping, and client engagement. Students will also work to creatively engage with the brief to solve design challenges and respond to client feedback, communicating relevant observations back to the team, and documenting them.
- Artist: Students will learn more advanced art practices specific to game development, and the Unity pipeline. Students will focus on modelling workflows, UV mapping, texturing, and complex material creation, animation and rigging, 2D asset, and UI/UX creation. Students will also engage and build their own asset pipelines for Unity, building clear workflows, and optimizing for platform specific requirements, and communicating these to their team and client.
- Developer: Students will learn more advanced programming techniques and concepts, and how to use these to respond to design briefs and plan projects. Students will focus on building clear game architecture, working with other programmers and designers, integrating assets and tools for designers in engine, along with debugging and testing. Students will also work to create clear communication around technical and development process for use by the team.