Course Overview

Course Title: Game Engines
Credit Points: 12
Nominal Hours:
Course Coordinator: Dr. Thomas Penney
Course Coordinator Phone:
Course Coordinator Email: thomas.penney@rmit.edu.au
Course Summary

This course is a foundation to understanding 3D game engines and how to develop playable experiences in them.  

You will develop the technical ability to combine assets, scripts, inputs and other game elements, sourced from a variety of contexts, to produce interactive games.  

You will develop your scripting and development skills focusing on interaction and basic game systems.  

You will respond creatively to design briefs and resolve your creative response in an ongoing, reflective, iterative manner. 

Full Course Information
View detailed overview on Course Guide