This course is a foundation to developing 3D assets for game design environments. You will work independently to develop 3D software foundations and your understanding of polygons, polycounts and digital modelling tools.
You will develop an understanding of how to apply and identify visual styles called for in design briefs. You will practice workflows involving shared 3D assets in team production pipelines and prepare such assets modularly.
You will develop a small folio of finished art and design assets for games.