Course Overview

Course Title: Game Systems
Credit Points: 12
Nominal Hours:
Course Coordinator: Thomas Penney
Course Coordinator Phone:
Course Coordinator Email: thomas.penney@rmit.edu.au
Course Summary

In this course, you will focus on the design, analysis, and prototyping of game systems and how they interact with other components of game design such as assets and aesthetics. 

Through a design-first approach, you will engage in systems and architectural thinking to design and construct interactive experiences. 

You will work individually and in groups to develop projects that utilise assets, scripting, and game engines critically and creatively. 

Full Course Information
View detailed overview on Course Guide