In this course, you will learn how to ideate, model, rig and prepare 3D and/or 2D characters for their implementation, animation and expression in Game Engine software.
You will demonstrate the capability to adhere to the technical requirements and limitations of character design briefs as well as apply the aesthetics called for in their design.
You will also draw on aesthetic and game examples, as well as examples from other media and cultural contexts to study and draw inspiration from how characters are expressed in history.
This course is part of Minor: Game Art