Course Overview

Course Title: Level Design
Credit Points: 12
Nominal Hours:
Course Coordinator: Dr. Thomas Penney
Course Coordinator Phone:
Course Coordinator Email: thomas.penney@rmit.edu.au
Course Summary

This course provides you with  foundational  knowledge and skill development in designing and analysing game levels across different types of game experiences. 

You will explore  level design principles through a broad variety of game types and tools. Over a series of projects, you will build your own original game levels and learn how to adapt to different design tools and thematic constraints. 

Through an examination of mechanical, spatial, and architectural concepts, you will develop a theoretical and practical body of knowledge in how to design compelling game levels. In doing so you will develop your own creative and critical design approach. 

Full Course Information
View detailed overview on Course Guide