Course Title: Design user interfaces

Part B: Course Detail

Teaching Period: Term1 2024

Course Code: COMM7382C

Course Title: Design user interfaces

School: 515T Creative Industries

Campus: City Campus

Program: C6173 - Advanced Diploma of Screen and Media (Content Creation and Design)

Course Contact: Nat Bates

Course Contact Phone: +61 3 9925 3326

Course Contact Email: nat.bates@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Program Coordinator: Nat Bates
nat.bates@rmit.edu.au
9925 3326

Teacher: Eneti Waretini
eneti.waretini@rmit.edu.au
9925 4815

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This course describes the skills and knowledge required to design user interfaces for animation, gaming and visual effects products. This involves interpreting design briefs, developing sketches and testing interface prototypes.

 


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADIG412 Design user interfaces

Element:

1. Identify project requirements

Performance Criteria:

1.1 Interpret design brief in consultation with required personnel

1.2 Confirm technical parameters of animation, gaming or visual effects products

1.3 Identify target audience and user characteristics

1.4 Assess information architecture specifications

Element:

2. Produce sketches and design specifications

Performance Criteria:

2.1 Develop preliminary sketches based on content architecture and audience characteristics

2.2 Develop screen layout sketches according to project requirements

2.3 Develop final interface sketches and demonstrate alignment of ideas generated to design brief

2.4 Review and modify interface sketches in consultation with required personnel

2.5 Write user interface design specifications and instructions for development teams

2.6 Adopt safe ergonomic practices when using screen and keyboards for extended periods of time

Element:

3. Test and finalise user interface designs

Performance Criteria:

3.1 Develop prototype of user interface according to project requirements

3.2 Plan and implement testing of interface design with sample users

3.3 Evaluate results of testing with required personnel and adjust content architecture in design specifications if required

3.4 Obtain final agreement on finished designs from required personnel


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements. 


Details of Learning Activities

This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is: CUADIG516 Design interactions

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.

 

WeekRelated AssessmentTopicAssessment / Learning activities
Week 1

 

 


AT2: Design Interactions
and User Interfaces

Assessment Introduction

Identify project requirements
Interactive 3 project games lab

 

Week 2

Interactive 3 project games lab continued...

Research Potential Influences

 
Week 3 Research Potential Influences continued...

Define Target Audience 
AT2: PART A 
Week 4 Define Target Audience continued...  
Week 5 Generate user interfaces for each draft AT2: PART B 
Week 6 Present and confirm  
Week 7 Development Stages

Ergonomics
 
Week 8

 Create interactive sequences:

 - Begin application development

 
Week 9

 Create interactive sequences:

 - Further refine applications 3 interactions

 

AT2: PART C 9

Week 10

Industry Week

 
Week 11

Review Meeting

 
Week 12

Review Meeting

AT2: PART C - Prototype DUE
Week 13

AT1: Knowledge Assessment

 

AT1: Knowledge Assessment DUE

Week 14 AT2: Design Interactions
and User Interfaces

Finalise interaction:

 - Import high quality assets

 
Week 15

Finalise interaction:

 - Refine interactions
 - Refine UI

 
Week 16

Submit Project Files

AT2: PART D - Finalise DUE
Week 17

All Assessments

Review Assessment submissions


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.


Assessment Tasks

Students enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.

 

Assessment 1 Knowledge Assessment

Completing the knowledge evidence question of this assessment will allow you to demonstrate the that you have the knowledge to take a design concept to implementation stage showing clear understanding of the processes and show understanding of design interactions and user interfaces including the processes needed to perform intensive user testing. 

Due week 13

 

Assessment 2 Design interactions and interfaces (Game Design)

You will be given 2 set briefs called “Design Interactions” and “Design User Interfaces” to develop interactive media products for each of the briefs. You will work with the teacher and peers to collaborate and develop an innovative interactive design solution for the problem that the briefs present. These briefs will set out the requirements and purpose of the assessment that student must follow, including a problem to solve as the main focus of your interactive design solution.

Due week 16

 

Assessment in this course uses the following grades:

CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

 

Course Overview: Access Course Overview

Course Overview: Access Course Overview