Course Title: Realise production designs

Part B: Course Detail

Teaching Period: Term2 2023

Course Code: PERF5104C

Course Title: Realise production designs

School: 515T Creative Industries

Campus: City Campus

Program: C6173 - Advanced Diploma of Screen and Media (Content Creation and Design)

Course Contact: Nat Bates

Course Contact Phone: +61 3 9925 3326

Course Contact Email: nat.bates@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Jeanie Hague-Smith
jeanie.hague-smith@rmit.edu.au
9925 4815

Program Coordinator: Nat Bates
nat.bates@rmit.edu.au
9925 3326

Nominal Hours: 100

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will cover the skills and knowledge required to interpret designs for sets, props or scenic art and manage the realisation of those designs for productions in the screen, media, entertainment and events industries.

 


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADES522 Realise production designs

Element:

1. Plan implementation of production designs

Performance Criteria:

1.1 Analyse designs and production schedules and determine production design requirements

1.2 Identify factors to be taken into account when planning the implementation of designs in consultation with required personnel

1.3 Determine methods, techniques and materials that could be used to produce visual interpretation of designs that take account of the effects of lighting

1.4 Develop contingency plans to minimise the impact of unexpected events on the realisation of production designs

1.5 Reach agreement on evaluation methods for monitoring progress with required personnel

1.6 Incorporate work health and safety procedures and environmental factors into planning processes

1.7 Develop and document work plans for realising production designs in agreed format

Element:

2. Organise resources

Performance Criteria:

2.1 Develop expenditure estimates that meet budget requirements

2.2 Obtain required resources according to organisational procedures

2.3 Identify potential budget overruns and resolve or recommend alternatives to required personnel

2.4 Organise staff and contractors to complete work in line with industry award guidelines and production deadlines

Element:

3. Supervise pre-production operations

Performance Criteria:

3.1 Brief team members on work plans and allocate responsibilities

3.2 Identify and respond to problems promptly in consultation with required personnel

3.3 Monitor work progress and implement contingency plans as required

3.4 Conduct rehearsals and establish procedures to achieve required effects, adjusting work methods as required

3.5 Update documentation to outline agreed adjustments and distribute to required personnel according to organisational policies and procedures

Element:

4. Finalise work operations

Performance Criteria:

4.1 Check production elements have been fire-proofed according to safety requirements

4.2 Label production elements according to organisational policies and procedures

4.3 Supervise the transport and storage of production elements as required

4.4 Involve team members in evaluations of pre-production operations and modify procedures as required

4.5 Contribute to evaluation of productions and implement recommendations


Learning Outcomes


Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.


Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all material in this schedule, the weekly order is subject to change depending on class needs & resources

WeekTopicAssessment / Learning activities
Week 1

Introduction to the course.

Introducing AT1 Game Event, Game Art Research and Briefing

Develop and document work plan for organising a gaming event called Games Lab – a showcase of student games. 

Commence working on the Poster Art

AT1 Game Event, Game Art Research and Briefing

Introducing Part A: 
Organise a Game Event called Games Lab 

 

 



 

Week 2
  • Complete the RMIT Venue booking Event
  • Risk Assessment document for Games Lab
  • Creating a Game Event Budget and Schedule.

Games Lab Poster design

 

 

Week 3

Games Lab Poster design

AT1B  Game Art Research Briefing
Briefing document set up

Introducing Part B: Game Art Research. 

Week 4

AT1B  Game Art Research Briefing
Briefing document set up for Part C

Finalising  Part A

Introducing Part C: Game art Research Briefing.

▢ Part A Due: Organise a Game Event 
(Poster, Schedule, Budget, Risk assessment)

Week 5

Part C: Game art Research Briefing conducted in class in teams of 3. Each student to lead a briefing with 2 other students. 

Part C WIP (graded) 

▢ Part B Due: Game Art Research 
▢ Part C Due: Game Art Research Briefing 
AT1 Game Event, Game Art Research and Briefing COMPLETE

Week 6

Introducing: AT2 Concept Development, Preproduction for Game Art

- Reference images
- Developmental sketches environment
- Concept 

 

Introducing: AT2 Concept Development, Preproduction for Game Art

Introducing Part A: Rough developmental design sketches.

Activities 
Game story - brainstorming - 
Game logo sketch / start screen

Week 7

Continue working on Part A: Rough developmental design sketches 

- Source reference images for environment
- Developmental sketches character

Activities 
Character design
Environment design & level design blueprint

Week 8

Continue working on Part A: Rough developmental design sketches 
Character design
Environment design

Part B 1. Briefing -  Presenting sketches

Introducing Part B 1. Team Briefing & review document:  Supervise a Rough developmental design sketches briefing  (to be done in class) and complete the review document

Activities 
WIP Feedback session

Part A Due: Rough developmental design sketches Due.

Week 9

Part B 1. Due - Briefing -  Presenting sketches 

Part B 1.2  Due: Rough developmental design sketches briefing document (and record of briefing).

Week 10

Refining Game Art

Game synopsis /  rationale
Style Frames


Teacher Briefing

Introducing: Part C - Create refined original developmental Game art and rationale.  

▢ Part B: 2. Teacher Briefing - Meet with the teacher to discuss the briefing - in class.

Part B: 1 & 2. Due: Teacher Briefing checklist  and Team Briefing review - Meet with the team  THEN  meet with teacher to discuss the brief 

Week 11

Continue working on refined original developmental Game art and rationale. 

Budgets and financial considerations
Scheduling and supervising the Production

Introducing: Part C: Create refined original developmental Game art and rationale.  

Introducing: Part D - Planning production operations

Week 12

Budgets and financial considerations
Scheduling and supervising the Production

 

Finalise designs for:
Part C: Create refined original developmental Game art and rationale. 
Player sprite animation cycles

 

▢ Part C: Create refined original developmental Game art and rationale.  

▢ Part D: Planning production operations

AT2 Concept Development, Preproduction for Game Art Parts C & D
Due

Week 13

Introducing: AT3 Game Art Production
Schedule production in progress meetings

Look at Start screen and End game screen design
Player sprite animation cycles

Introducing: AT3 - Game Art Production
Part A -
 Production processes 
attend a production in progress meeting with the teacher this week & schedule the 2nd meeting in the coming weeks.

▢ Part B : Risk and Management form completed

Week 14 Work on the final game art.
Player sprite animation cycles

Part A: production in progress meetings 

Week 15

Work on the final game art.

(and Risk assessment)

Part A: production in progress meetings 

Work on the final game art.

Week 16 Finalise Art work and AT3

▢ Part C : Risk and Management Finalise Game art 

- Schedule production in progress meetings

• AT3 Game Art Production Due -  Parts A, B & C  

Week 17  

Review and finalise any assessments.


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral presentations and through the application of learned skills and insights to your written tasks. Full assessment briefs will be provided and can be found on CANVAS. 


Assessment Tasks

tudents enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.

 

AT1 Game Event, Game Art Research and Briefing

Part A: Organise an event. You will create the artwork for a gaming event, as well as complete the requirements for the planning of this event.

Part B: For this course you will be creating Game art for a platform or top down game. (The artwork you create must be original created completely by you). To help with this you will undertake research into the styles and techniques of games that have  been created within a small games company or studio (not the AAA games studios that have huge budgets and staff). The aim is to see how these smaller companies with limited budgets and staff - like you - can create engaging and original art for a game. You will draw inspiration from these and develop your own unique art for your game and give a briefing on the research.

Part C: You will undertake a briefing on the research with other students.

Due week 5

AT2 Concept development, preproduction for Game Art

Continuing on from Assessment Task 1, for this assessment you will undertaking a series of stages in the preproduction process of creating game art (The artwork you create must be original created completely by you, using copyrighted artwork or purchasing artwork is not acceptable).

This will include the rough developmental design sketches, final design specifications, and production monitoring and supervision. The purpose of this assessment is for the student to develop original game art and for learning the requirements managing a production.

Due week 12

 

AT3 Game Art Production

Continuing on from Assessment Tasks 1 and 2, for this assessment you will create the final version of your Game Art. As part of this process you will have 2 Production in Progress meetings, you will also undertake a Risk Assessment Report.

Due week 16

 

 

Graded assessment in this course uses the following grades:

CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

Course Overview: Access Course Overview