STAFF PROFILE
Mr Christian McCrea
Position:
Lecturer
College / Portfolio:
Design and Social Context
School / Department:
DSC|School of Design
Phone:
+61399252531
Email:
christian.mccrea@rmit.edu.au
Campus:
City Campus
Christian McCrea is a lecturer in Media and Communication, with research and teaching specialising in games and play, technology consumption and the changing nature of social networks.
Christian has published pieces on:
- horror videogames genre history
- differences between portable and mobile game design
- Starcraft and watching strategic play
- transnational media cultures
- corporate film + game systems
- film philosophy and Giorgio Agamben
- theory of vernacular culture
- animation and violence.
Christian teaches in the Bachelor of Design (Games) across theory-based and studio courses.
- Penney, T.,McCrea, C.,Lade, J.,Inabinet, K. (2021). The Resilience of Game Design Education In: Proceedings of the 2020 Australian Council of Art and Design Conference Crisis & Resilience: Art and Design Looks Ahead (ACUADS 2020), Sydney, Australia, 5 - 26 November 2020
- McCrea, C. (2019). Dune, Auteur, United Kingdom
- McCrea, C. (2019). Kojima Production's P.T. (2014) In: Horror, Peter Lang Publishing, London, United Kingdom
- McCrea, C. (2017). Pokémon's progressive revelation: Notes on 20 years of game design In: Mobile Media and Communication, 5, 42 - 46
- Wilken, R.,McCrea, C. (2013). University life, zombie states, and reanimation In: Zombies in the Academy: Living Death in Higher Education, Intellect, The University of Chicago Press, USA
- McCrea, C. (2013). Snapshot 4: Australian video games: The collapse and reconstruction of an industry In: Gaming Globally: Production, Play, and Place, Palgrave Macmillan, New York, US
- McCrea, C. (2012). Web zero: the amateur and the indie-game developer In: Amateur Media: Social, Cultural and Legal Perspectives, Routledge, New York, United States
- McCrea, C. (2012). The arcade era In: Game Masters: The Exhibition, Hardie Grant Books, Melbourne, Australia
- McCrea, C. (2011). We play in public: The nature and context of portable gaming systems In: Convergence, 17, 389 - 404
- Tofts, D.,McCrea, C. (2010). What now?: The imprecise and disagreeable aesthetics of remix In: Fibreculture eJournal, , 1 - 6
Note: Supervision projects since 2004
1 PhD Completions and 1 Masters by Research Completions
Game design, game studies, Japanese popular culture, fan cultures, cultural theory, anime, animation, sub-cultural studies.