Course Title: Compile music for soundtracks
Part B: Course Detail
Teaching Period: Term1 2020
Course Code: VART6472C
Course Title: Compile music for soundtracks
School: 375T Vocational Design and Social Context
Campus: City Campus
Program: C5378 - Diploma of Music Industry (Sound Production)
Course Contact: Rebekha Naim
Course Contact Phone: +61 3 99254815
Course Contact Email: svdsc.mac@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Nominal Hours: 35
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This unit describes the performance outcomes, skills and knowledge required to apply knowledge of music styles to music industry work and learning.
It introduces the student to critical listening skills, which can be applied to the range of tasks undertaken by the sound engineer/producer.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUASOU507 Compile music for soundtracks |
Element: |
1. Confirm scope of soundtrack project |
Performance Criteria: |
1.1 Confirm production values and expectations with relevant people 1.2 Confirm role of all people involved in soundtrack project, including own role 1.3 Identify factors that may affect soundtrack project and plan accordingly |
Element: |
2. Determine technical and musical requirements |
Performance Criteria: |
2.1 Confirm studio arrangements to ensure resources are sufficient to meet agreed technical and work health and safety (WHS) requirements 2.2 Obtain shot list and music components for soundtrack, and map musical events and duration to film shots 2.3 Identify specific equipment to produce required music score in line with shot list 2.4 Confirm specific equipment will be available to meet production requirements 2.5 Clarify music component sources and confirm availability in line with production schedules |
Element: |
3. Compile soundtracks for moving image sequences |
Performance Criteria: |
3.1 Identify moving image sequences that require theme, incidental or other music 3.2 Establish routines for viewing, assessing and discussing shot material with director and film editor 3.3 Source, secure and prepare music components for soundtrack, and confirm copyright requirements are met 3.4 Use safe work practices to monitor acoustic quality of soundtrack to achieve required sound 3.5 Seek feedback from relevant people about work in progress, and modify as required |
Element: |
4. Synchronise music components of soundtracks to moving image sequences |
Performance Criteria: |
4.1 Identify correct frame rate for video or film to ensure synchronisation between sound and images 4.2 Match music components to screen images or sequences 4.3 Confirm quality of music components aligns with overall production concept and style 4.4 Modify settings or sound quality of music components in soundtracks according to feedback and other sound elements, as required 4.5 Listen critically to timing, sequencing, sound quality and element integration to confirm integrity of soundtracks 4.6 Present completed soundtrack to relevant people in line with production requirements |
Element: |
5. Evaluate work |
Performance Criteria: |
5.1 Evaluate process of compiling music for a soundtrack in consultation with relevant personnel 5.2 Evaluate quality and success of music soundtrack against production requirements and planned outcomes 5.3 Evaluate own role, and note areas for improvement 5.4 Compare work against previous compositions to assess innovation and development of techniques and ideas 5.5 Document evaluation outcomes and use results to improve own work practices |
Learning Outcomes
On successful completion of this unit, you will be have the knowledge and skills to effectively work as a music producer and or engineer, working with clients across a number of musical genres.
Details of Learning Activities
The course is delivered in face-to-face classes.
This subject is designed for you to develop the skills and knowledge required to integrate musical elements into soundtracks for screen productions.
It applies to individuals who select, produce and record music soundtracks for a range of screen productions, in collaboration with composers, music supervisors, screen producers and/or directors.
The classes will be conducted in computer labs, on Mac platform running Pro Tools and Logic Pro software.
We look forward to you joining us into the abyss that is the world of Music Production for Screen.
Teaching Schedule
Course Teaching Schedule
CLASS | TOPIC | CONTENT | ASSESSMENTS | PRACS | LECTURER | LOCATION |
Week 1 | INTRO | Introduction | Andrew / John | Lab | ||
Look at unit | ||||||
DIscussion of schedule | ANALSIS | |||||
Look at Assessment Videos | commences | |||||
Week 2 | VIDEO IN AUDIO APPS | Assessment requirements | John | Lab | ||
Rubrics | ||||||
Video in Audio Apps | ||||||
Video Apps | ||||||
Video importing in Logic | ||||||
Working to video in Logic | ||||||
Week 3 | CLIENT BRIEFS | Lecture / Tutorial | Andrew | Lab | ||
Spotting sessions | MINORITY | |||||
Client Briefs | REPORT | |||||
* Tempo | Spotting session | |||||
* Temp Tracks | ||||||
* Markers | ||||||
Week 4 | THE SPOTTING SESSION | Andrew | Lab | |||
The role of the composer | ||||||
Due: | ||||||
ANALYSIS | ||||||
Week 5 | COMPOSING FOR FILM | Look @ "Seidler" process: | John | Lab | ||
* Client brief / Spotting | ||||||
* Temp Tracks | ||||||
* Production / Recording | ||||||
* Delivery / Synch | ||||||
* Soundfirm | ||||||
Week 6 | THE PRODUCTION PROCESS | Process overall: | Andrew | Lab | ||
Production crews | ||||||
Production strategies | ||||||
Compression | ||||||
Week 7 | THE SPOTTING SESSION | Process overall: | Andrew | Lab | ||
Production crews | ||||||
Production strategies | CHIVAS | |||||
Compression | Spotting session | |||||
Week 8 | PRODUCTION | John | Lab | |||
Production | Due: | |||||
Production Strategies | MINORITY | |||||
Compression | REPORT | |||||
Week 9 | VIDEO IN AUDIO APPS: PRAC | Review wk 2: | John | Lab | ||
Video in Audio Apps | Import video | |||||
Video Apps | Import sounds | |||||
Video importing in Logic | Bounce video | |||||
Working to video in Logic | ||||||
File transfers / delivery: | Upload videos | |||||
Week 10 | VIDEO IN AUDIO APPS: PRAC | John | Lab | |||
Client breif | ||||||
"ALLEY" project | ALLEY | |||||
Commences | ||||||
Genre Analysis | ||||||
Week 11 | PRAC WORK ON PROJECTS | Andrew | Lab | |||
Week 12 | PRAC WORK ON PROJECTS | John | Lab | |||
Due: | ||||||
CHIVAS | ||||||
Week 13 | PRAC WORK ON PROJECTS | Andrew | Lab | |||
Week 14 | PRAC WORK ON PROJECTS | Complete and review | John | Lab | ||
"ALLEY" submissions | ||||||
Due: | ||||||
ALLEY | ||||||
Week 15 | ASSESSMENT / REVIEW | Andrew | Lab | |||
Week 16 | ASSESSMENT / REVIEW | Andrew | Lab | |||
Due: | ||||||
Review | ||||||
Learning Resources
Prescribed Texts
References
Other Resources
Please supply closed headphones and data storage, EG USB drive.
The University Library has extensive resources and provides subject specialist expertise, research advice, help with referencing and support through:
The learning Lab
www.rmit.edu.au/students/study-support/learning-lab
The Study Support Hub
https://www.rmit.edu.au/students/study-support/study-support-hub
English for uni workshops
https://www.rmit.edu.au/students/study-support/workshops/english-uni-workshops
Overview of Assessment
Assessment will be based around in class and out of class listening tests (formative assessments), and practical music production work undertaken outside of class time (summative assessment).
You will evidence the ability to:
- hear and identify basic music structures
- use music terminology applicable to the music structures and styles
- demonstrate aural recognition
- integrate feedback from others into evaluation of own aural skill development.
Assessment will be made through practical project application and listening / knowledge tests.
Assessment Tasks
Assessment 1 - Analysis
Task Number |
1 of 5 |
Task Name |
Music in film analysis |
National unit/s code |
CUASOU507 |
National unit/s title |
Compile Music for Soundtracks |
National qualification code |
CUA50815 |
National qualification title |
Diploma of Music Industry (Sound Production) |
RMIT Program code |
C5378 |
RMIT Course code |
VART6472 |
Summary and purpose of assessment
This assessment is designed to allow you to explore the relationship between film and music in a scene off a commercially released film.
Task instructions
You will present a short study paper, where you review the music choices and placement in a scene or entire film of your choice. You will write about the relationship between music and the film, and explain your thoughts on why the music used was chosen.
Conditions for assessment
You will be introduced to this topic in class week 1, and have until week 4 to complete it.
Instructions on submitting supporting material (if required)
Submit text document into Canvas.
We recommend uploading PDF files. If this is not possible then perhaps a Word document. We cannot guarantee the compatibility of other formats.
Criteria for assessment
Your submission will be approximately 500 words or more, and you will present a short study paper, where you review the music choices and placement in a scene or entire film of your choice. You will write about the relationship between music and the film, and explain your thoughts on why the music used was chosen.
Assessment 2 - MINORITY REPORT
Task Number |
2 of 5 |
Task Name |
Minority Report |
National unit/s code |
CUASOU507 |
National unit/s title |
Compile Music for Soundtracks |
National ualification code |
CUA50815 |
National qualification title |
Diploma of Music Industry (Sound Production) |
RMIT Program code |
C5378 |
RMIT Course code |
VART6472 |
Summary and purpose of assessment
You will provide music placement for a section of a film, specifically following requests outlined in a supplied client brief.
Task instructions
Assessment Task 2: MINORITY REPORT MUSIC SOURCING AND PLACEMENT
(Graded Assessment )
Due: Class 8
- Download the Quicktime filePlay media comment.
- Create a new project in Logic Pro X
- Go to File/Project Settings/Synchronisation, and ensure frame rate is set to 25fps.
- Go to File/Project Settings/Audio, and ensure sample rate is set to 48k.
- Import your movie into your project - File/Movie/Open Movie
- Adjust the tempo of the project to 90bpm.Play media comment.
- Place the audio files in an audio files folder.
- You will be supplied with a VERBAL client brief on class 3
- You will be supplied with text support of client brief located on Blackboard (noting that in an industry context attending the client brief is essential)
- In the client brief, you will be supplied with a series of requests to complete the musical soundtrack to the project. These will be in the form of mood, pace, and dynamic requests. These will be accompanied by specific time (code) references
- You will be required to source music to conform to the requirements of the client brief
- You will be required to lay in music, using appropriate software, and mix final video bounce containing all requested audio
- You will be required to present your final video bounce by uploading to this Canvas shell
- Assessment will be made through reviewing video bounce
-
-
Conditions for assessment
You may complete the assessment on site utilising supplied computer lab machines with audio software, however some may choose to complete assessments off site if they have required equipment.
- You will be supplied with computer labs including <Ac computers with Pro Tools, Logic Pro and Ab;eton Live apps.
Instructions on submitting assessments
You will upload your completed Quicktime video bounce (from either Pro Tools or Logic Pro) to Canvas for assessment.
Criteria for assessment
Your completed uploaded video bounce should follow all requests within the "Client Brief". The client brief is delivered both verbally i class and supported by online posting in Canvas announcements. However we strongly encourage your attendance at the verbal delivery session. The Client Brief is a key part of commercial Sound Design process, and is also a critical assessment requirement for the unit. In industry your attendance would be mandatory.
Assessment 3 - CHIVAS
PublishedPublished. Click to unpublish. Edit ManageTask Number |
3 of 5 |
Task Name |
Chivas |
National unit/s code |
CUASOU507 |
National unit/s title |
Compile Music for Soundtracks |
National Qualification code |
CUA50815 |
National qualification title |
Diploma of Music Industry (Sound Production) |
RMIT Program code |
C5378 |
RMIT Course code |
VART6472 |
Summary and purpose of assessment
You will provide music placement for a section of a film, specifically following requests outlined in a supplied client brief.
Task instructions
Assignment Brief
You will provide the entire soundtrack for a short segment of a commercial release television advertisement This document will be supported by a face-to-face in class client briefing.
- Download the Quicktime file
- If using Pro Tools (Pro Tools doesn't recognise the .m4v format.)
- Go to File/Project Settings/Synchronisation, and ensure frame rate is set to 25fps
- Go to File/Project Settings/Audio, and ensure sample rate is set to 48k.
- Import your movie into your project - File/Movie/Open Movie
- Written brief, and as discussed in class:
This assignment is designed for students to make their own soundtrack, in whatever way they choose - either to assemble a soundtrack with production music, or with licensed music they’ve sourced, or to write their own material. For this assignment, no audio components have been supplied. It’s up to you!
The 45 second television commercial (TVC) follows three thirty-something guys on a journey, somewhere in the foothills of the Himalayas.
It follows the same dynamic that I’ve been talking about throughout the course - the three act scenario that Joseph Campbell called the Hero’s Journey:
Act 1. We meet the protagonists and their guides, on a long journey through a range of exotic landscapes.
Act 2. We hear something in the long grass, and one of the guys reacts. The party rush to get their gear together. We cut back and forth from the guy’s point of view, to the perspective of the tiger through the long grass.
We can see that the guys are assembling camera equipment. They’re pointing their cameras in the direction of the noise.
All of a sudden, a tiger leaps into the air. The guys frame their subject and shoot.
We look through the viewfinder of one of the cameras, as the photographer frames his subject. We hear the click of his shutter.
As the tiger runs off, the guys cannot believe what they’ve encountered.
Act 3. Back at the camp, nighttime, and the guys and their guides, reflect on their day. The guys share a glass of Chivas. Cut to logo. As in Campbell’s Hero’s Journey, the guys have been transformed by their experience.
If, for some reason, you’re not happy doing this commercial, I’ve supplied in Canvas, a Schweppes TVC that might interest you.
- I’m hoping you will help those yellowish pictures from the long grass, in your soundtracks, to make the audience know that this is the tiger’s point of view. Is it a sound effect, or a more threatening musical idea?
- I would suggest building your soundtrack through Act 2, before dropping your soundtrack level to allow a simple vintage camera click be heard.
- As discussed in class, I’d leave the moment after the shooting of the tiger, in silence, or with some kind of change, as the guy’s reflect on their good fortune.
- It might be possible to reprise your music from Act 1, in Act 3, although this time your soundtrack might have a more positive spirit (pun unintended, sorry bout that!)
- Don’t forget to make use of freesound.org (Links to an external site.) for sfx, or check out the BBC Sound Effects Library.
Assessment Criteria
You will be assessed individually on the basis of:
-
Your ability to effectively record required sound effects and dialogue according to the
“client brief”.
Your ability to compile, edit, synchronise & mix (balance) sound effects into an effective and realistic sounding audio track, according to supplied client brief / script.
Your ability to adequately present all requested files.
-
Conditions for assessment
You may complete the assessment on site utilising supplied computer lab machines with audio software, however some may choose to complete assessments off site if they have required equipment.
- You will be supplied with computer labs including computers with Pro Tools, Logic Pro and Ableton Live apps.
Instructions on submitting assessments
You will upload your completed Quicktime video bounce (from either Pro Tools or Logic Pro) to Canvas for assessment.
Criteria for assessment
Your completed uploaded video bounce should follow all requests within the "Client Brief". The client brief is delivered both verbally i class and supported by online posting in Canvas announcements. However we strongly encourage your attendance at the verbal delivery session. The Client Brief is a key part of commercial Sound Design process, and is also a critical assessment requirement for the unit. In industry your attendance would be mandatory.
Assessment 4 - ALLEY
PublishedPublished. Click to unpublish. Edit ManageTask Number |
4 of 5 |
Task Name |
Alley |
National unit/s code |
CUASOU507 |
National unit/s title |
Compile Music for Soundtracks |
National Qualification code |
CUA50815 |
National qualification title |
Diploma of Music Industry (Sound Production) |
RMIT Program code |
C5378 |
RMIT Course code |
VART6472 |
Summary and purpose of assessment
You will provide music placement for a section of a film, specifically following requests outlined in a supplied client brief.
Task instructions
"ALLEY" Animation music score
For this assessment you will be provided with a short (approx 2 mins) animation, and sound effects (foley) for the production.
You will be asked to provide music for the production according to requests laid out in "Client Brief". The "Client Brief" will outline requirements for each section of the animation including:
* Mood
* Pace
* Dynamics
* Tempo (approx)
These will be accompanied by time / time code references for synchronisation that must be adhered to.\.
The "Client Brief" will be supported by documents provided on Canvas,
You will be supplied with supplied Sound Effects as synchronised / referenced audio files.
Your final submission will be a Quicktime / video file, uploaded to Canvas for assessment
NOTE - Assessment is made through review of Quicktime bounce
Due: Class 14
-
Conditions for assessment
You may complete the asessment on site utilising supplied computer lab machines with audio software, however some may choose to complete assessments off site if they have required equipment.
-
You will be supplied with computer labs including computers with Pro Tools, Logic Pro and Ableton Live apps.
Instructions on submitting assessments
You will upload your completed Quicktime video bounce (from either Pro Tools or Logic Pro) to Canvas for assessment.
Criteria for assessment
Your completed uploaded video bounce should follow all requests within the "Client Brief". The client brief is delivered both verbally i class and supported by online posting in Canvas announcements. However we strongly encourage your attendance at the verbal delivery session. The Client Brief is a key part of commercial Sound Design process, and is also a critical assessment requirement for the unit. In industry your attendance would be mandatory.
Feedback and grades
Feedback on your assessment will be released via the Grades item in the left menu. You will be graded according to the assessment rubric below.
- Grades for the unit are a combination of the three Sound Design productions
Assessment 4 - ALLEY
"ALLEY" Animation music score
For this assessment you will be provided with a short (approx 2 mins) animation, and sound effects (foley) for the production.
You will be asked to provide music for the production according to requests laid out in "Client Brief". The "Client Brief" will outline requirements for each section of the animation including:
* Mood
* Pace
* Dynamics
* Tempo (approx)
These will be accompanied by time / time code references for synchronisation that must be adhered to.\.
The "Client Brief" will be supported by documents provided on Canvas,
You will be supplied with supplied Sound Effects as synchronised / referenced audio files.
Your final submission will be a Quicktime / video file, uploaded to Canvas for assessment
NOTE - Assessment is made through review of Quicktime bounce
Due: Class 14
ASSESSMENT TOOL BELOW:
ASSESSOR - PRACTICAL ASSESSMENT TASK
Task Number |
4 of 4 |
Task Name |
Alley |
National unit(s) code |
CUASOU507 |
National unit(s) title |
Compile music for soundtracks |
National qualification code |
CUA80515 |
National qualification title |
Diploma of Music Industry (Sound Production) |
RMIT Program code |
C5378 |
RMIT Course code |
VART6472C |
| |||
Duration and/or due date |
Commences: Class week 11 Due: Class Week 14 |
||
Task instructions | |||
Summary and Purpose of Assessment For this assessment you are required to supply the music for a short animated film. You will be supplied with (A) Video file, (B) Sound effects (C) Script of required music cues, including timecode references, and (D) A face to face / verbal “Client Brief”. Assessment Instructions to students What You are required to supply music for a short animated film, following supplied script and client brief. You will be assessed on your ability to follow and adhere to the client brief, and realise the Client Brief requests. The “Script” is included below in this document. Where The assessment commences in the computer lab, and time will be allowed there, however it is expected that you will need to use extra out of class time. You will be supplied with weekly additional time, and may utilise other RMIT resources. You may choose to complete some of the work out of RMIT facilities. How You will complete the project using DAW software of your choice. In labs you will be supplied with Pro-Tools, Logic Pro and Ableton Live, however assessment will be made from final bounce submission, made via Canvas. PROJECT SCRIPT / CLIENT BRIEF SUMMARY
1) TITLE 00:00 – 00:14 White; TITLE; scribble MUSIC: MAIN THEME – POSITIVE UP-BEAT SUNNY DAY THEME – BUILDING / INTRODUCED SPARSELY; STARTING WITH ONLY ONE OR TWO INSTRUMENTS, BUILDING AT TOWER. VERY SUBTLE HINT OF GHOST WHISPERERER AT SHOT OF ALLEY AFTER BALL KICK EFFECTS: SPARSE SOFT KIDS PLAYING, PEN SCRIBBLING, KICKING BALL, BALL BOUNCE, NARRATIVE CHEER
1b) STREET 00:14 – 00:37 Alley; Clock tower & village; Kids kicking ball down street; end on old man MUSIC: MAIN THEME CONTINUES; DEVELOPS TO FULL ARRANGEMENT THROUGH THIS SHOT. POSITIVE MAJOR KEY UP BEAT FEEL. EFFECTS: SPOOKY HINT (covered in music), KIDS RUNNING & PLAYING; RUNNING FEET KICKING BALL ALONG STREET (inc. bounces), BALL BOUNCES, BIRDS, GENERAL VILLAGE ATMOS; (birds?) UNSEASONALLY SUNNY & WARM DAY; CLOCK CHIMING (despite display), NOT AT ALL SUSPICIOUS MAN AT DOOR OF HOUSE “Huh?”
2 GHOST BOY – BALL STOPS 2a) 00:38 – 00:51 Ball to ghost feet; ghost boy on corner MUSIC: 2a) 00:38 – 00:43 Ball to ghost feet; ghost boy on corner RHYTHMIC ELEMENTS OF MUSIC STOP; TAIL OF MUSIC HANGS OVER THIS SECTION. SENSE OF STILL, PAUSING, PENSIVE TENSION. 2b) 00:44 – 00:51 Kids faces zoom; ghost boy; boy takes ball MUSIC: SLIGHT PUNCTUATION ON KID’S FACES @ 00:44
3) THE CHASE 00:52-- 01:03 Kids faces angry; chase; aerial alley chase shot; side chase shot of kids MUSIC: PACEY, FAST CHASE MUSIC RHYTHM STOPS AS KIDS STOP
4) GHOST BOY IN ALLEY 01:10 - 01:39 Zoom to ghost boy; kids’ faces; shots of ghost boy MUSIC: SPARSE, LIGHT, THIN.
5) GHOSTS 01:39- (01:42) – 01:47 Swirly shots; Ghosts appear MUSIC: SWIRLING, INTENSE, DISORIENTED PUNCTUATE EACH OF THE 3 GHOSTS STOP UMSIC OM SCREAM / RUN AWAY
6) FALLING MASKS 01:54 - 02:21 Ghosts; Ghosts fade; masks fall; ball falls; ball past masks; ball down alley; ball hits wall; fade MUSIC: SLOW, SAD, MELANCHOLY, LONELY
7) OUTRO CREDITS 02:22 – 02:45 Credits roll (43 seconds max.) MUSIC: RETURN TO “MAIN THEME” FOR DURATION OF CREDITS
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Conditions for assessment | |||
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Equipment/resources students must supply (if applicable): |
Equipment/resources to be provided by RMIT or the workplace (if applicable): |
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Add equipment/resources here e.g.
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Add equipment/resources here e.g.
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Assessment 5 - Review
PublishedPublished. Click to unpublish. Edit Manage
Task Number |
5 of 5 |
Task Name |
Review |
National unit/s code |
CUASOU507 |
National unit/s title |
Compile Music for Soundtracks |
National Qualification code |
CUA50815 |
National qualification title |
Diploma of Music Industry (Sound Production) |
RMIT Program code |
C5378 |
RMIT Course code |
VART6472 |
Summary and purpose of assessment
You will complete and upload a short questionnaire
Task instructions
Review
You will complete and upload a short questionnaire
-
Conditions for assessment
You will complete and upload a short questionnaire
-
Instructions on submitting assessments
You will complete and upload a short questionnaire
Criteria for assessment
You will complete and upload a short questionnaire
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
Results that apply to courses that are delivered and assessed in accordance with competency based aseesments are:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did not Submit for Assessment
Assessment Matrix
Assessment matrices are stored centrally with program administration and available on request.
Other Information
N/A
Course Overview: Access Course Overview