RMIT students 'level up' with game featured in latest ACMI exhibition

RMIT students 'level up' with game featured in latest ACMI exhibition

Emerging designers, Callum Chatfield and Mally He, exhibit their microgame alongside some of the world's most renowned games in ACMI's new exhibition, Game Worlds.

Game Worlds celebrates the last 50 years of gaming, from the early days of video games in the 1970s to today’s major titles. 

The exhibition features more than 30 videogames, including Minecraft, Final Fantasy XIV Online, Stardew Valley, World of Warcraft and The Sims.

It also features four new microgames by Australian developers exclusively commissioned by ACMI – including the work of RMIT students, Callum and Mally.

RMIT students, Callum Chatfield (left) and Mally He (right), with their microgame What’s Your Angle. RMIT students, Callum Chatfield (left) and Mally He (right), with their microgame What’s Your Angle.

Now in their third and final year of studying the Bachelor of Design (Games), Callum and Mally met in their second year, spending many of their classes sharing ideas and developing their skills. 

“We both noticed that we often had weird, outlandish and experimental ideas, but when you boiled it down, we had very similar game design philosophies and ways of designing games,” said Callum.

“We also had very similar work ethics and wanted to make the most out of our course – so it made sense for us to create something together and try to build connections in the industry,” adds Mally.

Over the summer break, they worked together to enter a game jam competition. 

Inspired by the competition’s theme, ‘two points of view’ and their love of puzzle and co-op based games, the pair developed What’s Your Angle – a two-player puzzle game, where each player experiences the game from a different direction.

One of ACMI Game Worlds’ featured games, Stardew Valley. One of ACMI Game Worlds’ featured games, Stardew Valley.

“The concept of our game started with a simple initial concept from Callum, that if you have the number 6 written down, I might see it as a 6, but you might see it as a 9. 

Your perspective and point of view can really change how you might see something, even if you both want to achieve the same end goal,” explains Mally.

We also both really love the multiplayer aspects of gaming – it’s a modern version of how people socialise, interact and come together.

"So that was really our goal when designing this game – to bring people together to achieve a common goal,” adds Callum.

After submitting What’s Your Angle to ACMI’s Microgames Commission, they received funding to further develop their game and have it featured in the Game Worlds exhibition.

Callum said that the greatest benefit of studying at RMIT, which is ACMI’s Major Research Partner, has been the tightknit community he’s become a part of, and the opportunity to connect with his Games lecturers.

“I’ve made a lot of friends over the last three years, and we’re lucky to have lecturers with strong connections within the Australian game community that have helped us with opportunities, like the ACMI Microgames Commission, to be prepared to enter the industry when we graduate,” said Callum.

Prototype game 2pt Interactive, developed by RMIT Alumni, Alexander Perrin and Joshua Tatangelo. Prototype game 2pt Interactive, developed by RMIT Alumni, Alexander Perrin and Joshua Tatangelo.

Game Worlds is now open and runs until 8 February 2026, and also features RMIT alumni, Leura Smith and their game ACMI EGG, and Alexander Perrin and Joshua Tatangelo’s prototype, 2pt Interactive.

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To read more about the ACMI Game Worlds exhibition and to purchase tickets, head to ACMI’s website.

View Mally He's website

View Callum Chatfield's website

Banner image credit: ACMI

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