Distinguished Professor Larissa Hjorth is an artist, digital ethnographer and Director of the Design and Creative Practice ECP Platform.Previously Hjorth was Deputy Dean, Research and Innovation, in the School of Media and Communication (2013-2016) and co-founded the Digital Ethnography Research Centre (DERC) with Professor Heather Horst.
Since 2000, Hjorth has been researching the gendered and socio-cultural dimensions of mobile media and gaming cultures in the Asia–Pacific—these studies are outlined in her books, Mobile Media in the Asia-Pacific (Routledge, 2009), Games & Gaming (Berg, 2010), Online@AsiaPacific (with Arnold, Routledge, 2013), Understanding Social Media (with Hinton, Sage, 2013), Gaming in Social, Locative and Mobile Media (with Richardson, Palgrave, 2014), Haunting Hands (with K. Cumiskey, Oxford Uni Press, 2017), Digital Ethnography (with Pink, Horst, Postill, Lewis and Tacchi (Sage, 2016) and Screen Ecologies (with Pink, Sharp and Williams, MIT Press, 2016).
She has co-edited The Routledge Companion to Digital Ethnography (with Horst, Galloway and Bell 2017), The Routledge Handbook to New Media in Asia (with O. Khoo), The Routledge Companion to Mobile Media (with G. Goggin), Gaming Cultures and Place (with D. Chan), Mobile Technologies (with G. Goggin), Art in Asia-Pacific (with N. King & M. Kataoka), Mobile Media Practices, Presence and Politics: The Challenge of Being Seamlessly Mobile (with K. Cumiskey) and Studying Mobile Media (with I. Richardson & J. Burgess).
Hjorth is currently first CI on two Australian Research Council (ARC) grants: one Linkage with Intel, Locating the Mobile, on locative media in Japanese, Chinese and Australian households (with S. Pink & H. Horst) (LP130100848); one Discovery (with I. Richardson) Games of Being Mobile: mobile gaming in Australian everyday life (DP140104295).
Recent solo exhibitions include The Art of Play at Centre for Contemporary Photography, Melbourne (July 2015). She co-curated Design & Play at The Design Hub with Lisa Byrne (April 2016) which included artists and designers exploring play.
ARC Centre for Excellence for Creative Industries and Innovation (ARC CCI)
Young and Well CRC (YAWCRC)
COST Action IS1202 Virtual Labour
- Hjorth, L.,Kato, F. (2017). Keitai mizu: A mobile game reflection in a post 3/11 Tokyo, Japan In: Green Asia: Ecocultures, Sustainable Lifestyles, and Ethical Consumption, Routledge, United Kingdom
- Hjorth, L. (2017). The afterlife of intimacy: Selfies, loss, and intimate publics In: Between the Public and Private in Mobile Communication, Routledge, London
- Hjorth, L. (2017). Inscribing intimacy: Conceptual frames for understanding mobile media affect In: Between the Public and Private in Mobile Communication, Routledge, London
- Khot, R.,Aggarwal, D.,Pennings, R.,Hjorth, L.,Mueller, F. (2017). EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, Canada, 6-11 May 2017
- Pink, S.,Hjorth, L.,Horst, H.,Nettheim, J.,Bell, G. (2017). (In Press) Digital work and play: Mobile technologies and new ways of feeling at home In: European Journal of Cultural Studies, , 1 - 13
- Hjorth, L. (2016). Visualizing play: A case study of a camera phone game for playful re-imaginings of place In: Television and New Media, 18, 336 - 350
- Hjorth, L.,Richardson, I. (2016). Mobile games and ambient play In: Social, Casual and Mobile Games: The Changing Gaming Landscape, Bloomsbury Publishing, United States
- Hjorth, L. (2016). Narratives of Ambient Play: Camera Phone Practices in Urban Cartographies In: Citizen's Right to the Digital City, Springer, Singapore
- Hjorth, L.,Balmford, W.,Greenfield, S.,Gaspard, L.,Naseem, A.,Penney, T. (2016). The art of play: ethnography and playful interventions with young people In: The Routledge Companion to Digital Ethnography, Routledge, New York City, United States.
- Hjorth, L.,Wong, J. (2016). Media and mobilities in Australia: A case study of Southeast Asian international students' media use for well-being In: The Asia Pacific in the Age of Transnational Mobility, Anthem Press, London, United Kingdom
- Future of Games Industry: A Best Practice Model. Funded by: NC Interactive LLC Grant 2016 from (2016 to 2016)
- The Game of Being Mobile: A study of mobile gaming cultures. Funded by: ARC Discovery Grant 2014 from (2014 to 2016)
- Locating the Mobile: Intergenerational locative media practices in Tokyo, Melbourne and Shanghai. Funded by: ARC Linkage Grant 2013 from (2013 to 2016)
- Spatial dialogues: public art and climate change. Funded by: ARC Linkage Project Grant 2010 Round 2 from (2010 to 2013)
- Online@asia/pacific: A comparative study of online networks in the Asia-Pacific. Funded by: ARC Discovery 2009 from (2009 to 2013)
10 PhD Current Supervisions5 PhD Completions and 3 Masters by Research Completions