Distinguished Professor Larissa Hjorth is an artist, digital ethnographer and Director of the Design and Creative Practice ECP Platform.Previously Hjorth was Deputy Dean, Research and Innovation, in the School of Media and Communication (2013-2016) and co-founded the Digital Ethnography Research Centre (DERC) with Professor Heather Horst.
Since 2000, Hjorth has been researching the gendered and socio-cultural dimensions of mobile media and gaming cultures in the Asia–Pacific—these studies are outlined in her books, Mobile Media in the Asia-Pacific (Routledge, 2009), Games & Gaming (Berg, 2010), Online@AsiaPacific (with Arnold, Routledge, 2013), Understanding Social Media (with Hinton, Sage, 2013), Gaming in Social, Locative and Mobile Media (with Richardson, Palgrave, 2014), Haunting Hands (with K. Cumiskey, Oxford Uni Press, 2017), Digital Ethnography (with Pink, Horst, Postill, Lewis and Tacchi (Sage, 2016) and Screen Ecologies (with Pink, Sharp and Williams, MIT Press, 2016).
She has co-edited The Routledge Companion to Digital Ethnography (with Horst, Galloway and Bell 2017), The Routledge Handbook to New Media in Asia (with O. Khoo), The Routledge Companion to Mobile Media (with G. Goggin), Gaming Cultures and Place (with D. Chan), Mobile Technologies (with G. Goggin), Art in Asia-Pacific (with N. King & M. Kataoka), Mobile Media Practices, Presence and Politics: The Challenge of Being Seamlessly Mobile (with K. Cumiskey) and Studying Mobile Media (with I. Richardson & J. Burgess).
Hjorth is currently first CI on two Australian Research Council (ARC) grants: one Linkage with Intel, Locating the Mobile, on locative media in Japanese, Chinese and Australian households (with S. Pink & H. Horst) (LP130100848); one Discovery (with I. Richardson) Games of Being Mobile: mobile gaming in Australian everyday life (DP140104295).
Recent solo exhibitions include The Art of Play at Centre for Contemporary Photography, Melbourne (July 2015). She co-curated Design & Play at The Design Hub with Lisa Byrne (April 2016) which included artists and designers exploring play.
ARC Centre for Excellence for Creative Industries and Innovation (ARC CCI)
Young and Well CRC (YAWCRC)
COST Action IS1202 Virtual Labour
- Balmford, W.,Hjorth, L.,Richardson, I. (2021). Supervised Play: Intimate Surveillance and Children's Mobile Media Usage In: The Routledge Companion to Digital Media and Children, Routledge, United States
- Horst, H.,Sinanan, J.,Hjorth, L. (2021). Storing and sharing: Everyday relationships with digital material In: New Media and Society, 23, 657 - 671
- Chee, F.,Hjorth, L.,Davies, H. (2021). (In Press) An ethnographic co-design approach to promoting diversity in the games industry In: Feminist Media Studies, , 1 - 18
- Gomes, C.,Hendry, N.,De Souza, R.,Hjorth, L.,Richardson, I.,Harris, A.,Coombs, G. (2021). Higher Degree Students (HDR) during COVID-19: Disrupted routines, uncertain futures, and active strategies of resilience and belonging In: Journal of International Students, 11, 1 - 19
- Hjorth, L. (2021). The place of data: Mobile media, loss and data in life, death and afterlife In: Memory Studies, 14, 592 - 605
- Hjorth, L.,Richardson, I. (2020). Ambient Play, MIT Press, United States
- Richardson, I.,Hjorth, L.,Piera-Jimenez, J. (2020). The emergent potential of mundane media: Playing Pokémon GO in Badalona, Spain In: New Media and Society, , 1 - 17
- Hjorth, L.,Richardson, I. (2020). Playing In: Transmissions: Critical Tactics for Making and Communicating Research, MIT Press, Massachusetts, United States
- Hjorth, L.,Richardson, I. (2020). Ambient Play: Understanding Mobile Games in Everyday Life In: The Oxford Handbook of Mobile Communication and Society, Oxford University Press, United Kingdom
- Hjorth, L.,Richardson, I.,Piera-Jimenez, J. (2020). Haptic Play: Understanding Hybrid Play through Pokemon GO In: Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces, Routledge, United Kingdom
12 PhD Completions and 3 Masters by Research Completions9 PhD Current Supervisions
- Codesigning participatory strategies with older adults to reduce perceived risk and promote digital inclusion. Funded by: Australian Communications Consumer Action Network (ACCAN) Grants Scheme 2016 onwards from (2020 to 2022)
- Digital Media, Location Awareness, and the Politics of Geodata (administered by QUT). Funded by: ARC Discovery Project via Other University from (2018 to 2020)
- Future of Games Industry: A Best Practice Model. Funded by: NC Interactive LLC Grant 2016 from (2016 to 2016)
- Locating the Mobile: Intergenerational locative media practices in Tokyo, Melbourne and Shanghai. Funded by: ARC Linkage Grant 2013 from (2014 to 2018)
- The Game of Being Mobile: A study of mobile gaming cultures. Funded by: ARC Discovery Grant 2014 from (2014 to 2019)