Distinguished Professor Larissa Hjorth is an artist, digital ethnographer and Director of the Design and Creative Practice ECP Platform.Previously Hjorth was Deputy Dean, Research and Innovation, in the School of Media and Communication (2013-2016) and co-founded the Digital Ethnography Research Centre (DERC) with Professor Heather Horst.
Since 2000, Hjorth has been researching the gendered and socio-cultural dimensions of mobile media and gaming cultures in the Asia–Pacific—these studies are outlined in her books, Mobile Media in the Asia-Pacific (Routledge, 2009), Games & Gaming (Berg, 2010), Online@AsiaPacific (with Arnold, Routledge, 2013), Understanding Social Media (with Hinton, Sage, 2013), Gaming in Social, Locative and Mobile Media (with Richardson, Palgrave, 2014), Haunting Hands (with K. Cumiskey, Oxford Uni Press, 2017), Digital Ethnography (with Pink, Horst, Postill, Lewis and Tacchi (Sage, 2016) and Screen Ecologies (with Pink, Sharp and Williams, MIT Press, 2016).
She has co-edited The Routledge Companion to Digital Ethnography (with Horst, Galloway and Bell 2017), The Routledge Handbook to New Media in Asia (with O. Khoo), The Routledge Companion to Mobile Media (with G. Goggin), Gaming Cultures and Place (with D. Chan), Mobile Technologies (with G. Goggin), Art in Asia-Pacific (with N. King & M. Kataoka), Mobile Media Practices, Presence and Politics: The Challenge of Being Seamlessly Mobile (with K. Cumiskey) and Studying Mobile Media (with I. Richardson & J. Burgess).
Hjorth is currently first CI on two Australian Research Council (ARC) grants: one Linkage with Intel, Locating the Mobile, on locative media in Japanese, Chinese and Australian households (with S. Pink & H. Horst) (LP130100848); one Discovery (with I. Richardson) Games of Being Mobile: mobile gaming in Australian everyday life (DP140104295).
Recent solo exhibitions include The Art of Play at Centre for Contemporary Photography, Melbourne (July 2015). She co-curated Design & Play at The Design Hub with Lisa Byrne (April 2016) which included artists and designers exploring play.
ARC Centre for Excellence for Creative Industries and Innovation (ARC CCI)
Young and Well CRC (YAWCRC)
COST Action IS1202 Virtual Labour
- Khot, R.,Hjorth, L.,Mueller, F. (2020). Shelfie: A Framework for Designing Material Representations of Physical Activity Data In: ACM Transactions on Computer-Human Interaction, , 1 - 52
- Soriano, C.,Davies, H.,Hjorth, L. (2019). Social surveillance and Let's Play: A regional case study of gaming in Manila slum communities In: New Media and Society, 21, 2119 - 2139
- Cumiskey, K.,Hjorth, L. (2019). �I wish they could have answered their phones�: Mobile communication in mass shootings In: Death Studies, 43, 414 - 425
- Zhang, G.,Hjorth, L. (2019). Live-streaming, games and politics of gender performance: The case of N�zhubo in China In: Convergence, 25, 807 - 825
- Wong, J.,Balmford, W.,Hjorth, L.,Richardson, I. (2019). Mobility through Games: Asian international students and gaming cultures in Melbourne In: Video Games and the Global South, ETC Press, Pittsburgh, United States
- Hjorth, L.,Harris, A.,Jungnickel, K.,Coombs, G. (2019). Creative Practice Ethnographies, Lexington Books, United States
- Hjorth, L.,Richardson, I.,Balmforth, W.,Davies, H. (2019). Games of Being Mobile: Australian Research Council Discovery Project Report In: Design and Creative Practice (DCP) Enabling Capability Platform (ECP) Impact Observatory Melbourne, Australia
- Hjorth, L.,Richardson, I. (2018). Stories from the Field: Playing with Mobile Media In: Mobile Story Making in an Age of Smartphones, Palgrave, Cham, Switzerland
- Sinanan, J.,Hjorth, L.,Ohashi, K.,Kato, F. (2018). Mobile Media Photography and Intergenerational Families In: International Journal of Communication, 12, 4106 - 4122
- Hjorth, L.,Pink, S.,Horst, H. (2018). Being at Home With Privacy: Privacy and Mundane Intimacy Through Same-Sex Locative Media Practices In: International Journal of Communication, 12, 1209 - 1227
- Codesigning participatory strategies with older adults to reduce perceived risk and promote digital inclusion. Funded by: Australian Communications Consumer Action Network (ACCAN) Grants Scheme 2016 onwards from (2020 to 2022)
- Digital Media, Location Awareness, and the Politics of Geodata (administered by QUT). Funded by: ARC Discovery Project via Other University from (2018 to 2020)
- Future of Games Industry: A Best Practice Model. Funded by: NC Interactive LLC Grant 2016 from (2016 to 2016)
- Locating the Mobile: Intergenerational locative media practices in Tokyo, Melbourne and Shanghai. Funded by: ARC Linkage Grant 2013 from (2014 to 2018)
- The Game of Being Mobile: A study of mobile gaming cultures. Funded by: ARC Discovery Grant 2014 from (2014 to 2019)
10 PhD Completions and 3 Masters by Research Completions11 PhD Current Supervisions and 1 Masters by Research Current Supervisions