Research interests
Riley’s particular investigation is in contemplative forms of aesthetics and interaction - from slower and ambient modes to more playful engagements - and how they shape interactions with sites and locations. He has examined this experience through both actual and invented environments and ecologies of the ‘natural’ world, his doctoral research connecting two seemingly disparate systems - the naturally occurring system of bushland, with the artificially constructed system of a digital intervention. Creating a new experience of traversing a natural setting through the development of a location-based mixed reality work, Riley’s practice research exploring social-ecological-technical relations has received international significance in developing new spaces and possibilities for creative technologies that respond to the Australian landscape. This research has been published in international conferences including xCoAx (Portugal, 2014), the International Symposium on Electronic Art (United Arab Emirates, 2016) and as a book chapter in The Routledge Companion to Mobile Media Art (2020).
He has disseminated his research in play, art, games and design at conferences, festivals and institutions including The London College of Communication (United Kingdom), The Society for Animation Studies (Melbourne), Digital Interventions (Perth), Freeplay Independent Games Festival (Melbourne), DiGRA (Japan), ISEA (Dubai and Hong Kong), NHK Japanese Broadcasting Corporation (Tokyo), Kajanni University of Applied Sciences (Finland), the Milia Conference (Cannes), EVA London (United Kingdom) and Audio Mostly (Austria).
In 2022 Riley was the successful nominee for The RMIT Award for Research Excellence – ECR (Early Career Researcher) that recognises the RMIT early career researcher who has achieved the highest level of excellence in their research activity for the preceding three years.
Riley’s design practice, curatorial work and creative producer roles involve extensive interdisciplinary, professional and public engagement with cultural institutions, local government, design sectors, communities, industry bodies, practitioners and researchers.
His research driven and professional practice have been the recipient of awards, commissions and grants from organisations including Creative Victoria, Yarra Ranges Council, Bunjil Place, RMIT University, Swinburne University, Experimenta, Playable City, ACMI, Bunjil Place and the Ngapartji Education Centre.
As the collective YomeciPlay, Uyen Nguyen, Max Piantoni and Riley create experimental playable works for exhibitions, festivals, events and research. Exploring play as a method for encouraging novel modes of interaction with sound through a variety of platforms and media - outdoor street games, machine learning systems, digital soundtoys and playable art machines - this socially-engaged practice has impact for community and civic renewal, public space, social interaction and well-being, urban planning and creative place-making.
Riley’s background is in contemporary art, working as a designer within a team of studio assistants, artisans, technologists and fabricators at the Melbourne-based studio Drome for renowned artists Patricia Piccininii and Peter Hennessey. Working with cultural, educational and arts organisations including the Australian Centre for the Moving Image, The University of Melbourne, Creative Victoria, Australian Interactive Media Industry Association, Chunky Move and Friends of the Earth, Riley’s design,work has featured in HOW Magazine (New York), IdN Magazine (Hong Kong) and Architectural Review Asia Pacific (Melbourne) among others.