One of the games was designed by a group that included soon-to-be-graduating Games Design student Iris Anstey, and RMIT graduates Andras “Andrew” Krajko and Konrad Thomson.
“Our game is called Florrae,” the group said.
“It’s a relaxing exploration game where you travel through an infinite world of hexagons and discover nature as it unfolds around you.
“As you wander the world, other Florrae Spirits will guide you on your journey, to unlock new pieces of nature and commune with all that is Florrae!”
The team said that their love for automation of game design processing led them down the path of creating Florrae.
“A big motivation for our team for creating this infinite exploration game was our love for procedural generation algorithms: we love (the gradient) Perlin Noise – a procedural textural primitive that increases realism – and call ourselves the Perlinators,” the group explained.
“Another aspect of the creation is to make something that isn’t stressful in any way. The game was made just after lockdowns ended and we felt like making something very pleasant to play.
“Games that influenced us were games such as Journey, which is purely about traveling, and Lego Builder’s Journey for its aesthetic.”
Beginning in 1987 in Texas, USA, SXSW has become a multinational festival dedicated to helping creative people achieve their goals.
The annual event features sessions, music and comedy showcases, film and television screenings, world-class exhibitions, professional development and networking opportunities, tech competitions and awards ceremonies, as professionals, students and their adjacent associates converge over four days.
This year was the first time SXSW had taken place outside of the USA, with Australia chosen as the destination for the conference and festival’s expansion.