Connecting with game design students through Discord

Connecting with game design students through Discord

For Melbourne International Student Week, we spoke to Program Manager of Game Design, Dr Thomas Penney, about his decision to use online community platform Discord to help students collaborate during COVID-19 which played an important role for international students who were unable to return to Australia to study.

Highlights: 

  • During COVID-19, courses like Game Design lost the opportunity for students to work together in creative studio environments.
  • Dr Tom Penney introduced online community platform Discord into the course to create a space for sharing content, collaborating and building peer networks.
  • Discord worked as a way to bring in the traditional studio experience through an online medium. 
  • Having a platform through which students were comfortable socialising and sharing their content was particularly important for international students with many being unable to come to Australia to study.

Keeping students connected and engaged online was difficult during COVID-19. Educators not only needed to pivot to teaching online but also had to find ways to mirror the in-class learning experience – meeting and befriending classmates, participating in discussion, sharing ideas and working collaboratively. Finding a way to do this was particularly important for international students, many of whom were unable to study in Australia as intended.   

For Program Manager of Game Design, Dr Tom Penney, the most important challenge was how to retain one of the strengths of RMIT’s games program: community and collaboration.  

What's really positive about our games program at RMIT is the strong sense of community and how strong the focus is on collaboration and students working together.

For hands-on and design-focused courses, this also meant the loss of experiencing a creative studio environment.  

"Students would normally have a sense of ownership over our studio spaces. They would put drawings up and decorate those rooms with their design ideas or concept sketches – we lost that during COVID."

The solution to retaining both the collaboration aspects and the experience of working in a game studio environment came in the form of online community platform Discord. 

Discord is an online community platform heavily used in the gaming community. Similar to Microsoft Teams, it features instant messaging, chat rooms and channels, file sharing, voice and video calls, and video streaming. Public and private communities called ‘servers’ can be created for particular games, topics or e-sports competitions. 

While the platform isn’t exclusively for gaming content, it is a need-to-know platform for those working in the video game industry. 

For Tom, the decision to use Discord came down to the quality of the student experience: “Discord became the best analogy to the studio experience in an online format that we could find.” 

During the COVID-19 pandemic, Tom set up Discord servers for each of his game design courses. Each server featured general conversation channels for each year-level, channels for students to collaborate on their work together, a channel for streaming gameplay and a share-your-work channel that gave students a space to post projects and their successes, or share feedback and ideas.  

Screenshot from Discord showing a drawing of a fox and a student's positive comment underneath Students used Discord to share artwork, designs, games they created with each other and get feedback from peers.

Tom was conscious of balancing a strong educator presence on the Discord channel without influencing the student engagement that was happening organically, limiting his involvement to general announcements, helping students problem solve and moderation. 

While joining the Discord server wasn’t a compulsory part of the course, it became an important two-way communication channel for students who were receiving a lot of information from multiple digital sources during the pandemic and for educators to get immediate information from students en-masse.  

It was an effective way to bring the community and studio-element back into the course through a different medium.  

Discord became an analogy as a persistent studio space for students.

With up to 25% of his course cohort being made up of international students, Discord had the added benefit of helping these students establish a sense of connection to their peers, their educators and their course even while they were studying overseas.  

One important channel was the ‘introduce-yourself' channel where new students had a chance to post a picture about themselves and their work. Tom says this channel was particularly important for international students like Alysha Nizuaisham as it gave them a chance to meet others before their first year began and helped to generate some peer networks early in the online-only year. 

For Alysha, a Malaysian student studying outside of Australia at the time of the course, the Discord channel was crucial for being able to connect with classmates and having a positive learning experience at RMIT. Having the Discord channel as part of her course meant that she was able to form “a tight connection” with her peers. This connection helped facilitate her transition to coming back to Australia to study again.  

Having that Discord made me really close with people here. When I arrived in Melbourne, one of the friends that I made through that Discord channel came and picked me up at the airport. I felt extremely welcomed.

Tom describes the use of Discord as a great success in providing an open, one-stop community environment, that allowed for collaborations and developing peer networks. While many of the Game Design educators are continuing to use Discord in their individual courses, Tom sees being able to maintain the same level of community management on top of face-to-face teaching being an ongoing challenge. Tom plans to adopt a “paired-back version” of the Discord channels as part of his blended learning approach as he believes it is an important part of their course offering. 

“Game Design at RMIT is known for producing excellent collaborators, open-minded and diverse team-thinkers, particularly because of the individual care we put into cultural issues around games and caring for our students. And we were able to continue that level of support through COVID-19 using the Discord channels.” 

Melbourne International Student Week is running from 7 May to 13 May and is supported by Study Melbourne, City of Melbourne and Jobs Victoria, and is an initiative of the Committee for Melbourne’s Future Focus Group Program. See how RMIT is celebrating our international students in RMIT News.   

Read more about Alysha’s story returning to studying in Melbourne on the RMIT Student website.  

Story by: Kelsie Kruse

A man is looking directly at the camera. He is wearing a beanie and has a nose ring and facial hair.

More about Dr Tom Penney

You can see (and play) all the games designed by students in the 2021 student grad show.

Dr Thomas Penney is the Head of Program, Bachelor of Design (Games) at RMIT University. He was previously a lecturer and Industry Fellow in Digital Media at RMIT, as well as a sessional academic in Games and Digital Media. Most recently he was responsible for change management in the Games program in the middle of the COVID-19 crisis.

03 May 2022

Share

03 May 2022

Share

Related News

aboriginal flag
torres strait flag

Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.