What was your role in the Bell’s Beach group project?
I was responsible for Art Direction, 3D Character Art, UI Art and Concept art for the project Bell's Beach. Creating art under 'working titles' has always been strange for me; from a more personal approach, I was the team's general artist.
I dipped my toes into many different sectors, but decided to push myself out of my comfort zone of 2D art and create 3D characters. It was terrifying, but the team were all there to hold my hand through it. Big thanks to them for giving me incredible amounts of creative freedom and encouraging my brainworms.
How would you describe your time at RMIT? Do you think your degree has helped prepare you for work in the games industry?
My cohort and I were COVID babies, so our time at RMIT wasn't considered 'typical'. Despite this, the RMIT Games Design staff worked tirelessly to give us a killer education. I would like to thank them for not only preparing us to work in the games industry, but for also encouraging us to create work we are genuinely passionate about. Having people support your crazy rambles about featherless owls in space is a great feeling, I miss it dearly.
What are you up to now since graduating?
Since graduating, I’ve had my head stuck in my personal work; developing Weird House and exploring my own artistic identity with the confidence I've gained over the course of my time at RMIT. It feels good to be actively working on something I've dreamed of doing, now that I've got the toolset for it.
Bell’s Beach was created in created in collaboration with Billy Dent, Zac Vincent, Riley Baker, Tan Jin Feng, and Will Mitchell, with music composed by Oscar Jenkins and Julian Smith-Gard.
Find out more about the ACMI + RMIT Games Prize and previous recipients.
RMIT is Major Research Partner of ACMI, Australia’s national museum of screen culture.