Jones explained that students can use the app to select different parts of a molecule (called functional groups or stereocentres) and see how they are represented in 2D compared to 3D.
“Our hope is that this will make it easier for students to grasp the 3D structure of molecules which is essential to their properties and how they react,” he said.
The creation of the app was funded by an Australian Council for Deans of Science (ACDS) Learning & Teaching grant.
Spencer said the process of creating the app was truly multi-disciplinary, with staff and students from STEM College, the STEM Centre for Digital Innovation and the College of Design and Social Context involved.
“Importantly, we had a students centred design process right from the start, with students involved in every step of the way," she said.
“This included students studying chemistry, as well as teams of computer programming students studying Bachelor of Computing Technologies and Masters of Animations, Games and Interactivity (MAGI).”
The student-centred partnership model provided a valuable opportunity for the students involved to work on a product they could then use as evidence of their learning to prospective employers.
“This model is something we developed when we created our first apps Chirality and Chirality-2,” Jones said.
“It provides a win-win situation, where academics get a tool they can use in teaching and students learn to work in groups on a ‘real’ project with a tangible output.”
Feedback on the app so far has been positive with students saying they’ve enjoyed playing with the 3D augmented reality aspect and being able to play wherever they are.