Visual: Montage of ACMI and RMIT spaces, including exhibitions, creative technology projects, and visitors interacting with digital experiences.
Naomi Stead - Associate Deputy Vice Chancellor Engagement, College of Design and Social Context (RMIT): I feel like the ACMI-RMIT relationship is an absolute meeting of minds because there is so much in common between the two organisations.
Naomi Stead: ACMI is such an interesting, youthful, funny, clever, creative, cutting-edge institution. It's my favourite museum.
Visual: ACMI galleries and interactive exhibits. Visitors engage with screen-based experiences and emerging technologies.
Seb Chan - Director & CEO (ACMI) : We have been collaborating with RMIT for more than a decade.
They help us explore emerging technologies, media and new ways of thinking about screen culture and design practice. They also help us make sense of the context we operate in.
Visual: Footage of collaborative projects, workshops and audience engagement activities.
Seb Chan: At the core of this has been a series of projects.
One of the projects that birthed the partnership at the beginning was acutally the Audience Lab.
Visual: Audience members participate in testing sessions and provide feedback on creative works and digital experiences.
Emily Sexton - Director of Curatorial, Programming and Education (ACMI): Screen culture is such a relevant and embedded part of our lives, so we really value opportunities like Audience Lab to ask our audiences:
"What do you think of this new work?"
"What's it doing for you?"
"Does it make sense on that level?"
It's really exciting to have a major partner like RMIT who can bring a lot of rigour to explain the process.
It also helps explain to people what's involved in creating new work as part of a screen culture ecosystem.
Visual: Young people participate in game development workshops and mentoring activities.
Naomi Stead: Young Creators Lab is an amazing program that supports skill development, audience engagement and mentoring.
Young people can bring in a great game idea and learn how to turn it into a digital artefact.
Visual: Children and young people interact with digital media, games and creative technologies.
Jessica Balanzatgui Associate Professor in Media and Cinema, School of Media and Communication (RMIT): ACMI is moving in a direction that thinks deeply about how children and young people can actively participate in and drive screen culture.
It explores how children can be more than audiences. They can be active contributors, co-creators and participants in our screen culture landscape.
I'm really excited about how my own research can contribute to that, and I hope RMIT and ACMI continue to innovate together in this space.
Visual: Educators participate in professional learning activities focused on digital and media literacy.
Seb Chan: The micro-credentialing program with RMIT Education is really exciting because it's helping train the next generation of teachers.
It focuses on media literacy, technology and screen literacies that will benefit the wider community.
Visual: A game developer works on a project. Footage includes game design, development and ACMI exhibition spaces.
Chloe Kilroy - RMIT graduate and game developer, ACMI resident and Games Prize winner: I worked on a game called Bells Beach for my capstone project at RMIT.
I won the RMIT and ACMI Games Prize and now here I am at ACMI, and they can't get rid of me.
Working at ACMI X is a great environment because everyone is so passionate about what they do.
When you're surrounded by people like that, you can really bounce ideas off each other.
Visual: Video game exhibitions and displays. Visitors interact with games created by local developers.
Seb Chan: I think it's really interesting to build connections for audiences between games they may have played and the people in this city who created them and studied at universities like RMIT.
Visual: Final montage of collaborative activities, including exhibitions, research projects, workshops and community engagement initiatives.
Seb Chan: RMIT and ACMI have partnered to create something really generative and generous.
It's beyond what I think we ever imagined a partnership between a museum and a university could be.
It enables us to do things that we couldn't necessarily do if we were working separately.