Dr Tom Penney is an experienced educator, artist and researcher leading the Bachelor of Design (Games) Program.
He has more than 10 years' experience in the tertiary education sector in the fields of digital design, games, interaction, experience design, cross-reality and contemporary art. He was previously a Lecturer and Industry Fellow in Digital Media at RMIT, introducing industry-focused and work-integrated initiatives to the studio environment.
Tom is an expert in digital studio education and practice-based research committed to integrating industry, practice and scholarship in the studio and beyond. His teaching and design of educational studios has focused on agile skills development in digital fields. This involves technical as well as soft skills, work-integrated-learning and critical theory.
His work has been published in journals, books and conferences including the Australian Council of University Art and Design Schools, Media International Australia, The Feminist Journal of Art and Digital Culture, The International Journal of Contemporary Humanities, The Routledge Companion to Digital Ethnography, The Philosophy of Computer Games Conference, and the International Symposium of Electronic Art.
His artwork has shown in venues that include Westspace Gallery, Utopian Slumps (Slopes Projects), The Newport Substation, The Perth Institute of Contemporary Arts, Federation Square and Laznia Arts Centre.
Tom's contemporary arts practice involved 3D imaging, cross-reality (virtual and augmented reality) games technology and digital design. He was one of the first contemporary artists in Australia to use 3D photogrammetry, laser-scanning and the game engine Unity3D for critical and experimental artistic purposes in post-internet and post-digital contexts.
His PhD research project "Critical Affection" developed an expanded notion of "critical play" and "affection-image" in digital media and games through contemporary art practice. Much of this drew on a series of artworks that critically represented online dating apps.
Tom previously worked in an augmented reality fashion company, as well as teaching art and design at Curtin and Monash Universities.
- Program Manager of Games
- Lecturer in Games
- Higher Degrees by Research Supervisor (Masters, PhD)
- Honours Supervisor
- Diploma of Creative Arts (Game Design)
- Bachelor of Arts (Art) (Honours First Class)
- Doctor of Philosophy (Media and Communication)
- Key Advisor, Digital Culture Strategy, Australia Council for the Arts (2020)
- Project Manager and Artist, Metaverse Makeovers (2013-14)
- Researcher, Exertion Games Lab (2013)
- Penney, T. (2021). Gays Under Glass: Gay Dating Apps and the Affection-Image In: The Gayborhood, Lexington Books, United Kingdom
- Penney, T.,McCrea, C.,Lade, J.,Inabinet, K. (2021). The Resilience of Game Design Education In: Proceedings of the 2020 Australian Council of Art and Design Conference Crisis & Resilience: Art and Design Looks Ahead (ACUADS 2020), Sydney, Australia, 5 - 26 November 2020
- Mauro-Flude, M.,Penney, T. (2019). Neomateriality: Beyond the Textures of Post-Digital Aesthetics In: Proceedings of the 2019 Australian Council of University Art and Design Schools Conference: Engagement, Melbourne, Australia, 31 October – 1 November 2019
- Penney, T.,Mueller, F. (2018). Playing the subject In: Playful Disruption of Digital Media, Springer Nature , Gateway East, Singapore
- Penney, T.,Rothnie, C. (2017). In Death In: In Death Melbourne, Australia
- Penney, T. (2017). @scobierobie In: New Photography Perth, Australia
- Hjorth, L.,Balmford, W.,Greenfield, S.,Gaspard, L.,Naseem, A.,Penney, T. (2016). The art of play: ethnography and playful interventions with young people In: The Routledge Companion to Digital Ethnography, Routledge, New York City, United States.
- Penney, T. (2016). Digital face-ism and micro-fascism In: The Official: International Journal of Contemporary Humanities, 1, 1 - 16
- Penney, T. (2014). "Gay Under Glass", "TinderFlick", "Tough Guy / Big Red X", "A Handsome Man" In: Radicalism Melbourne, Australia
- Penney, T. (2014). "G-Net", "Selfie" and "Museum" In: Tabularium Melbourne, Australia
3 PhD Completions5 PhD Current Supervisions and 1 Masters by Research Current Supervisions