Old stories, new tech: Indigenous storytelling in videogames

Games Student Phoebe Watson talks about the importance of Indigenous storytelling in videogames @ ACMI

Never alone video game screenshot Never Alone (2014)

ACMI's new rich online offering around videogames features a conversation on representing indigenous stories in videogames between RMIT Games Student and proud Yarrer Gunditj woman Phoebe Watson and Gamefroot (NZ) founder Dan Milward. Both Phoebe and Dan are developers  working in the space of Indigenous game creation. In the article they explore how videogames are an exciting medium with which to engage players with Indigenous stories and share cultural knowledge. The article also features links to two of this years RMIT Games / ACMI Industry Talks featuring curator Brett Leavy on the Virtual Songlines project and Pauline Samy Creative Director of Dragon Bear Studio (where Phoebe also works) discussing their project Innchanted.

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RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business. - Artwork created by Louisa Bloomer