Stefan Greuter

Professor Stefan Greuter

Professor, Digital Design

Details

About

Professor Stefan Greuter is a Professor (Digital Design) at RMIT University. An interaction designer, game designer, educator, and research leader, Stefan's work is at the forefront of interactive screen experiences. His research integrates game design, immersive technologies, and the creative application of emerging technology to develop effective solutions in serious games, simulations, and engaging user experiences.

 

Stefan's research brings together interaction design, game design, immersive screen experiences, and technology to develop solutions that result in serious game applications and playable user experiences.

For over two decades, Stefan has been active in the field, leading research into interactive digital media, virtual and augmented reality, and motion capture. He was the founding Director of the Centre for Game Design Research (CGDR) at RMIT University from 2014-2017, and later directed the Deakin Motion Lab (DML) from 2020, an industry-facing interdisciplinary research community focused on digital screen experiences, where his leadership generated over $6 million in research income. His work translates into real-world impact, exemplified by the HYDAC multi-user mobile mixed-reality training platform and the digital transformation of the Malthouse Theatre's 'Because the Night' performance into an interactive experience.

Stefan has demonstrated effective academic leadership, serving a six-year tenure as Associate Dean at RMIT University, where he managed five Animation, Games, and Digital Media programs and co-designed the popular Bachelor of Design (Digital Media). He is a Review Editor for the Frontier Journal, a Steering Committee Member for the CHI Play Conference, and an ARC Detailed Assessor for various Australian Research Council grants. He is also a keynote speaker on topics such as "Designing virtual user experiences that shape real-world actions" and "Immersive, Playable Experiences and Their Real-world Impact."

Supervisor projects

  • Interactive Digital Avatars in Virtual Production
  • 30 Sep 2025
  • Mind You!: A Card Game Design for Learning the Pragmatics of a Second Language
  • 1 Apr 2019

Teaching interests

In the Master of Animation, Games, and Interactivity (MAGI) Workshop, Professor Stefan Greuter engages students in collaborative industry projects, providing a work-integrated learning experience that is both hands-on and immersive. This course enables students to develop prototypes and refine their skills in areas such as interaction design and virtual reality. Participants delve into projects like adapting the ARChem app into a mixed reality experience, co-developing an XR learning prototype with HYDAC, working with Shaun Gladwell on a new virtual reality exhibition, and visualising the Suburban Rail Loop Authority's train station models in AR in collaboration with STEM students. Throughout this process, students document their progress and reflect on their methodologies, honing skills in creative practice, teamwork, and project management. This approach equips them to articulate and critically evaluate their creative contributions within real-world contexts.

Research interests

Stefan's research brings together interaction design, game design, immersive screen experiences, and technology to develop solutions that result in serious game applications and playable user experiences.

 

For over two decades, Stefan has been active in the field, leading research into interactive digital media, virtual and augmented reality, and motion capture. He was the founding Director of the Centre for Game Design Research (CGDR) at RMIT University from 2014-2017, and later directed the Deakin Motion Lab (DML) from 2020, an industry-facing interdisciplinary research community focused on digital screen experiences, where his leadership generated over $6 million in research income. His work translates into real-world impact, exemplified by the HYDAC multi-user mobile mixed-reality training platform and the digital transformation of the Malthouse Theatre's 'Because the Night' performance into an interactive experience.

Stefan has made scholarly contributions, with over 60 publications in interaction design, virtual reality, and serious games. His work is featured in CORE A and A* ranked conferences and Scimago Q1 journals, including CHI (CORE A*), DIS (CORE A), and CHI Play. He has 1643 citations, an h-index of 19, and an i10-index of 31. His research has been recognized by 14 awards, including an Australia Good Design Gold Award in 2024 and the CHI Play 2022 Best Experimental Gameplay Award. He has personally generated over $2.2 million in research funding and has successfully supervised 12 PhD candidates to completion, maintaining a 100% completion rate.

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Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.

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