Troy Innocent

Associate Professor Troy Innocent

Associate Professor

Details

Open to

  • Masters Research or PhD student supervision
  • Industry Projects
  • Media enquiries
  • Collaborative projects
  • Membership of an advisory committee

About

Dr Innocent (he/they) connects people and place through urban play as Director of the future play lab at RMIT University in Naarm Melbourne. Working with the city as a material, this practice is grounded in reworlding, an approach to speculative design that reimagines the creative, linguistic, cultural, social diversity of our shared worlds. Innocent is convenor of the Urban Play Network, co-convenor of the Australian Posthuman Summer Lab, and leads an ARC Linkage Project on post-pandemic impacts of creative placemaking.

 

As both artist gamemaker and urban play scholar, Innocent's research connects intersectional knowledges and interdisciplinary methods via creative, speculative, and imaginative urban play. These place-based methods synthesise knowledge from urban design, creative technologies, Indigenous knowledges, regenerative design, posthuman thinking, and creative placemaking. Projects are developed, tested, and studied through field research with diverse communities engaged in creative placekeeping to understand their impacts on design and cities.

 

Reworlding frames play as dynamic and disruptive but also immersive, collaborative, and generative. It invites participants to imagine regenerative urban futures that become tangible and possible through imaginative play. Future thinking becomes embodied and relatable to the conditions, structures, and material forms that shape our everyday lives. It is centred on the yulendj barring framework, co-created with N'arweet Professor Carolyn Briggs, that entangles Indigenous ways of being with posthuman thinking.

 

Urban play disrupts our social imaginaries to explore how we might live well together by working with the city as a material for reworlding. Future thinking becomes embodied and relatable to the conditions, structures, and material forms that shape our everyday lives. It’s about learning with place together, making it real – play becomes a place where other worlds are possible.

 

This focus on shared urban futures strategically brings diverse groups of researchers together to tackle enable alternate social and cultural realities, expanded through roles as Regenerative Futures Fellow and member of the Planetary Civics Inquiry. Innocent approaches digital design as a form of world making by constructing systems with their own logic, signs, and aesthetics that invite participants to discover and play within them, rather than as closed systems or designed artefacts.

 

These worlds explore connections between language and reality, working with the affect of constructed aesthetic languages that traverse geometric abstraction and digital iconography, learned through play. Innocent has 25 years’ experience in gallery-based exhibitions, symposia and site-specific projects, developing augmented reality games that blend physical objects with digital interfaces to reimagine everyday urban environments in playful ways; situating his work in Aarhus, Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney, Tampere and Hong Kong. This work informed the creation of 64 Ways of Being, an urban adventure platform combining audio walks and mixed realities to situate players in new experiences of place.

 

His research and engagement is defining the emerging field of urban play as intersectional and transdisciplinary, reflected through leadership in shaping post-pandemic urban play. My contribution to this field is to transform established methods in games, placemaking, and creative technologies to engage with socially engaged practice, Indigenous knowledges, and tactical urbanism. This expands impacts of urban play toward social change, adaptation to climate crisis, and to influence policy change in local government.

 

Innocent founded the future play lab in 2020 to deepen research impact culture and capabilities through sustained social impact and engagement. This built on the success of 64 Ways of Being, an augmented reality mobile application that offers immersive walking tours to locations across Melbourne drawing on the city’s multicultural communities and Indigenous knowledges. The lab is now home to the next generation of play designers, academics and postgrad students working with 25 diverse industry partners and stakeholders on projects across Australia/New Zealand, fostering partnerships for sustained impact at scale.

 

The lab has attracted 11 PhD creative practice research candidates in four years, growing impact-focused research training through innovative urban play projects. I am accelerating these impacts through industry engagement with this cohort and affiliated lab members, supported by local government research funding and ARC Linkage Project Play about Place focused on impacts of urban play on creatives, organisations, and communities. Via collaborations across the university including the Australian Posthuman Summer Lab, Urban Play School, and Reworlding City North I have scaled up applied, transdisciplinary research through unique methods for reworlding, documented in my industry report on these methods and projects.

 

These projects and communities always begin with research that is connected to place. Their impact emerges by experiencing and doing them together, applying speculative and participatory design to real-world challenges and opportunities.

Media

Research fields

  • 330411 Urban design
  • 330405 Public participation and community engagement
  • 451907 Indigenous methodologies
  • 330306 Design practice and methods
  • 4607 Graphics, augmented reality and games

UN sustainable development goals

  • 3 Good Health and Well Being
  • 13 Climate Action
  • 11 Sustainable Cities and Communities
  • 17 Partnerships for the Goals

Degrees

  • Diploma, Creative Arts
  • Swinburne University of Technology
  • Australia
  • 1992
  • Ph.D, Creative Arts
  • RMIT University
  • Australia
  • 2009
  • Diploma, Graphic and Design Studies
  • Swinburne University of Technology
  • Australia
  • 1991

Supervisor projects

  • Remaking education through design: generative communities of practice and making
  • 30 Jul 2025
  • Posthuman Rave Disruption: Revitalizing people and place through spiritual play in Ōtautahi, Christchurch.
  • 26 May 2025
  • Threads and Undercurrents: curating playful interventions for water-based placemaking and placekeeping
  • 17 Mar 2025
  • ‘Perhapsing’ Through Collaborative Play: The Neighborhood that Once Was and Could Be.
  • 31 Jan 2025
  • Expanding Creative Narratives Through Street Art, Gallery Installations, and Digital Media in Public Spaces
  • 31 Jan 2025
  • Play about Place: Design methodologies and business models towards economically and socially sustainable Urban Play
  • 5 Sep 2024
  • Futurist First Peoples: Indigenous game design as socially engaged practice
  • 8 Jul 2024
  • Gasp, lean in and explore: How immersive experience installation art can provoke wonder and play in adults.
  • 23 Nov 2023
  • Parkour vision: Making the city playable
  • 29 Mar 2023
  • Transience of Place: Knowing, Forgetting and Playing
  • 26 Jul 2022
  • Creating urban play invitations through experimental practices of Being-with Place, Easing into Play and Relating through sound
  • 20 Jul 2021

Teaching interests

Innocent established Urban Play School (UPS) in 2019 to support learning and teaching in the RMIT University School of Design. Since 2020, UPS has worked with industry partners to develop playful pedagogies through location based games, including City of Merri-bek, City of Melbourne and others. UPS partnered with RMIT Creative to deliver a three day urban play festival on Bowen Street during Melbourne International Games Week in 2023 responding to the theme of RMIT as the Playable Campus. This event drew hundreds of participants and generated five student-led street games about campus life.

Urban Play School has developed scalable methodologies with studios connected to the Regnerative Futures Institure and City North Social Innovation Precinct connecting students in the undergraduate Games progam, Masters of Games and Interactivity (MAGI), Digital Media Major Project, and Work Integrated Learning (WIL). Through an intersectional approach to Learning and Teaching, Innocent connects research and innovation with engagement through social innovation, working with the city as a living lab.

Research interests

Urban Play, Public Art, Posthumanism, Indigenous studies, Speculative Design, Digital Games, Game Studies, Digital Art, Urban and Regional Planning, Design Practice and Management, Cultural Studies, Visual Arts and Crafts

aboriginal flag float-starttorres strait flag float-start

Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.

Learn more about our commitment to Indigenous cultures