Lecturer in popular music, media, audio, music production, ethnomusicology, Latin American music, and video game music.
Sebastian is an audio engineer, music producer, and lecturer in Music Industry at the School of Media and Communications at RMIT University. His research ranges from ludomusicology, musical narratology, videogame studies, music production, ethnomusicology, and Latin American social studies.
Sebastian’s ludomusicological (game music) research focuses on the paraludical relationships between audiences and videogame music, and the personal, social, and economic forces which surround these relationships. He has studied the use of game music outside of gameplay, including the role of videogame cover bands in the social interactions amongst audiences.
His current research examines the role of artificial intelligence in emerging musical narratives within interactive environments, musical production analysis of contemporary K-pop, and the narrative role of game music.
Sebastian is currently lecturing in the Bachelor of Arts (Music Industry), and is available for PhD supervision.
- Ph.D. - Queensland Conservatorium, Griffith University
- Bachelor of Popular Music (Hons. 1st Class) - Queensland Conservatorium, Griffith University
- Bachelor of Popular Music - Queensland Conservatorium, Griffith University
- Bendrups, D.,Diaz-Gasca, J.,Ortiz, G.,Sanchez, P.,Mena Maldonado, E. (2020). Australia as a destination for Latin American doctoral candidates: Four personal reflections In: Transitions: Journal of Transient Migration, 4, 71 - 87
- Diaz-Gasca, J. (2018). Super Smash Covers! Performance and audience engagement in Australian videogame music cover bands In: Perfect Beat, 19, 51 - 67