Engineering WITH People: shaping the next generation of engineers

At its core is Lesson 1: Empathy, a video game where players explore real-world challenges, test their community engagement skills and understand the value of co-design with people.

Lesson 1: Empathy is embedded in Introduction to Professional Engineering Practice - Australia’s largest first-year engineering course with nearly 2,000 students - and has received very positive feedback from students, alumni, STEM professionals, educators and the broader community. From Semester 2, 2026, it will also be adapted for K-12 learners across Victoria and New South Wales.

The video game has been showcased at UNESCO conferences and workshops, the United Nations Association of Australia NSW Division, The Game Expo in Melbourne, various Games for Change and ACMI events, and universities. The series is featured on the UNESCO Digital Innovation Hub and will soon be available through additional channels, including RMIT.

In 2025, Dr Schismenos received four awards recognising the impact of his gamification initiative on engagement and education.

Colourful poster showing a cartoon cat and a round black creature with backpacks in a workshop full of robots. Text reads 'Engineering WITH People – Lesson 1: Empathy' and 'Let’s Play and Study,' with two QR codes at the bottom.
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Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.

Learn more about our commitment to Indigenous cultures