Ingrid is Professor of Digital Media, School of Media and Communication, RMIT University.
Ingrid has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and well-being, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution.
Ingrid has led or co-led 14 funded research projects, the most recent being an ARC Discovery Project, Games of Being Mobile, with Larissa Hjorth. Ingrid is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Over the past ten years Ingrid has actively championed and supported practice-led postgraduate research, and over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.
- PhD, Cultural Histories and Futures, University of Western Sydney, 2004.
- BA(Hons), First Class, Murdoch University, 1998.
- Davies, H.,Hjorth, L.,Richardson, I.,DeSouza, R. (2023). QR codes during the pandemic: Seamful quotidian placemaking In: Convergence, , 1 - 15
- Richardson, I.,Wilken, R. (2022). In press - The relational ontology of mobile touchscreens and the body: Ambient proprioception and risk during COVID-19 In: Mobile Media and Communication, , 1 - 16
- Balmford, W.,Hjorth, L.,Richardson, I. (2021). Supervised Play: Intimate Surveillance and Children's Mobile Media Usage In: The Routledge Companion to Digital Media and Children, Routledge, United States
- Hardley, J.,Richardson, I. (2021). Digital placemaking and networked corporeality: Embodied mobile media practices in domestic space during Covid-19 In: Convergence, 27, 625 - 636
- Hardley, J.,Richardson, I. (2021). Mistrust of the City at Night: Networked Connectivity and Embodied Perceptions of Risk and Safety In: Australian Feminist Studies, 36, 1 - 18
- Gomes, C.,Hendry, N.,De Souza, R.,Hjorth, L.,Richardson, I.,Harris, A.,Coombs, G. (2021). Higher Degree Students (HDR) during COVID-19: Disrupted routines, uncertain futures, and active strategies of resilience and belonging In: Journal of International Students, 11, 1 - 19
- Richardson, I.,Hjorth, L.,Davies, H. (2021). Understanding Games and Game Cultures, Sage Publications, London, United Kingdom
- Andrejevic, M.,Davies, H.,DeSouza, R.,Hjorth, L.,Richardson, I. (2021). Situating ‘careful surveillance’ In: International Journal of Cultural Studies, 24, 567 - 583
- Balmford, W.,Hjorth, L.,Richardson, I. (2021). Taking over the Home: Children’s Mobile Media Play in Domestic Space In: Young Children’s Rights in a Digital World, Springer, Switzerland
- Hjorth, L.,Richardson, I.,Davies, H.,Balmford, W. (2020). Exploring Minecraft, Springer Nature, Switzerland
1 PhD Completions8 PhD Current Supervisions