Ingrid is Professor of Digital Media, School of Media and Communication, RMIT University.
Ingrid has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and well-being, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution.
Ingrid has led or co-led 14 funded research projects, the most recent being an ARC Discovery Project, Games of Being Mobile, with Larissa Hjorth. Ingrid is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Over the past ten years Ingrid has actively championed and supported practice-led postgraduate research, and over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.
- PhD, Cultural Histories and Futures, University of Western Sydney, 2004.
- BA(Hons), First Class, Murdoch University, 1998.
- Richardson, I. (2020). Urban Gaming: Mobile Media, Spatial Practices and Everyday Play In: The Routledge Companion to Urban Media and Communication, Routledge, New York, United States
- Wong, J.,Balmford, W.,Hjorth, L.,Richardson, I. (2019). Mobility through Games: Asian international students and gaming cultures in Melbourne In: Video Games and the Global South, ETC Press, Pittsburgh, United States
- Hjorth, L.,Richardson, I.,Balmforth, W.,Davies, H. (2019). Games of Being Mobile: Australian Research Council Discovery Project Report In: Design and Creative Practice (DCP) Enabling Capability Platform (ECP) Impact Observatory Melbourne, Australia
- Keogh, B.,Richardson, I. (2018). Waiting to play: The labour of background games In: European Journal of Cultural Studies, 21, 13 - 25
- Hjorth, L.,Richardson, I. (2018). Stories from the Field: Playing with Mobile Media In: Mobile Story Making in an Age of Smartphones, Palgrave, Cham, Switzerland
- Richardson, I. (2018). Participatory Media and the Lusory Turn: Paratextuality and Let�s Play In: The Routledge Handbook of Digital Writing and Rhetoric, Routledge , New York, United States
- Hjorth, L.,Richardson, I. (2017). Pok�mon GO: Mobile media play, place-making, and the digital wayfarer In: Mobile Media and Communication, 5, 3 - 14
- Richardson, I.,Hjorth, L.,Strengers, Y.,Balmford, W. (2017). Careful surveillance at play: Human-animal relations and mobile media in the home In: Refiguring Techniques in Digital Visual Research, Springer, London, UK
- Richardson, I.,Hjorth, L. (2017). Mobile media, domestic play and haptic ethnography In: New Media and Society, 19, 1653 - 1667
- Hjorth, L.,Richardson, I. (2016). Games of Being Mobile: The Unruly Rise of Mobile Gaming In: Mobile Gaming in Asia: Politics, Culture and Emerging Technologies, Springer, New York, United States
3 PhD Current Supervisions