Ingrid is Professor of Digital Media, School of Media and Communication, RMIT University.
Ingrid has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and well-being, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution.
Ingrid has led or co-led 14 funded research projects, the most recent being an ARC Discovery Project, Games of Being Mobile, with Larissa Hjorth. Ingrid is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Over the past ten years Ingrid has actively championed and supported practice-led postgraduate research, and over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.
- PhD, Cultural Histories and Futures, University of Western Sydney, 2004.
- BA(Hons), First Class, Murdoch University, 1998.
- Balmford, W.,Hjorth, L.,Richardson, I. (2021). Supervised Play: Intimate Surveillance and Children's Mobile Media Usage In: The Routledge Companion to Digital Media and Children, Routledge, United States
- Hardley, J.,Richardson, I. (2021). Mistrust of the City at Night: Networked Connectivity and Embodied Perceptions of Risk and Safety In: Australian Feminist Studies, 36, 1 - 18
- Gomes, C.,Hendry, N.,De Souza, R.,Hjorth, L.,Richardson, I.,Harris, A.,Coombs, G. (2021). Higher Degree Students (HDR) during COVID-19: Disrupted routines, uncertain futures, and active strategies of resilience and belonging In: Journal of International Students, 11, 1 - 19
- Richardson, I.,Hjorth, L.,Piera-Jimenez, J. (2020). The emergent potential of mundane media: Playing Pokémon GO in Badalona, Spain In: New Media and Society, , 1 - 17
- Richardson, I. (2020). Postphenomenology, Ethnography, and the Sensory Intimacy of Mobile Media In: Reimagining Philosophy and Technology, Reinventing Ihde, Springer Nature, Switzerland
- Hjorth, L.,Richardson, I. (2020). Playing In: Transmissions: Critical Tactics for Making and Communicating Research, MIT Press, Massachusetts, United States
- Hjorth, L.,Richardson, I. (2020). Ambient Play: Understanding Mobile Games in Everyday Life In: The Oxford Handbook of Mobile Communication and Society, Oxford University Press, United Kingdom
- Richardson, I. (2020). Ambient Play and Background Gaming: Reflecting on Quotidian Creative Practices In: The Routledge Companion to Mobile Media Art, Routledge, United States
- Hjorth, L.,Richardson, I.,Piera-Jimenez, J. (2020). Haptic Play: Understanding Hybrid Play through Pokemon GO In: Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces, Routledge, United Kingdom
- Hardley, J.,Richardson, I. (2020). Digital placemaking and networked corporeality: Embodied mobile media practices in domestic space during Covid-19 In: Convergence, , 1 - 12
5 PhD Current Supervisions