Associate Professor Li Ping Thong is the Associate Dean of Digital Design at RMIT University School of Design, where she leads the largest discipline within the School of Design, covering undergraduate and postgraduate programs in Games, Animation, Digital Media, and the Master of Animation, Games and Interactivity (MAGI). With over 20 years of international teaching experience across Malaysia, Vietnam, and Australia, she is a highly experienced digital design expert, educator and researcher, recognised for her depth of knowledge in digital media, curriculum development, and academic leadership.
Li Ping’s work spans a broad and evolving range of digital design practice: immersive technologies, Virtual Reality (VR), Augmented Reality (AR), Serious Games, User Experience (UX) Design, User Interface (UI) Design, Interaction Design, Digital Storytelling, Web and App Development, and creative content production. Her focus is on building thoughtful and future-facing digital media experiences that have real-world impact - especially in education, sustainability, community engagement, and cultural heritage.
As a CALD (Culturally and Linguistically Diverse) leader in a largely non-diverse design and technology field, Li Ping brings a perspective shaped by lived experience, long-term regional engagement and deep industry and community connections. She’s known for her clarity, strategic thinking and the ability to create collaborative environments where new ideas and practices in digital design can take shape and gain momentum.
Since 2017, she has secured over $1 million in external research funding (Category 1-4), leading projects that bring together emerging digital technologies with pressing societal issues. Her cross-disciplinary research includes partnerships with the Australian Automobile Association, Foodbank Australia, Porter Davis, Federation Square, Melbourne Girls Grammar School, and the Golden Plains Shire Council.
Outside of her academic role, Li Ping runs a 32-acre regenerative farm - a hands-on, analogue practice that informs how she thinks about digital design education and leadership. This duality - city and farm, code and soil - shapes how she approaches the field: not just as a space for technical innovation, but as one that must also grapple with culture, place, and systems thinking. She’s interested in how digital media design can shift from extractive models to regenerative frameworks - ones that build resilience, reciprocity, and long-term repair across both land and interface.
Li Ping contributes to public conversations on digital design through media interviews and speaking engagements, including national television (ABC News), radio and podcast. She has delivered keynotes and public talks on the future of design, digital inclusion, place-based practice and learning and teaching.
She is always open to connecting with industry collaborators, educators, digital media professionals, designers and others working at the intersection of design, technology and regenerative systems. If you’re working in VR, AR, UX, serious games, digital storytelling, or anywhere within the realm of digital design and immersive media - get in touch.
Areas of Expertise
Immersive & Emerging Technologies
Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Mixed Reality (MR), Immersive Technologies, Spatial Computing
Game & Interactive Systems
Serious Games, Game-Based Learning, Game Design, Simulation Design, Interactive Media, Interactive Storytelling
Design & Creative Production
2D/3D Animation, Motion Design, Digital Storytelling, Creative Content Production, Digital Illustration, Content Development
UX, UI & Human-Centred Design
User Experience (UX) Design, User Interface (UI) Design, Human-Centred Design, Digital Environments, Web Design and App Development
Education, Culture & Digital Pedagogy
Technology-Enhanced Learning, Digital Learning Environments, Design Pedagogy, Education Technology (EdTech), Digital Media, Digital Design, Culture and Heritage
Work-Integrated Learning (WIL) Studio Courses – Selected Projects
Li Ping has led and supervised a range of Work-Integrated Learning (WIL) studio courses focused on digital media design, immersive technologies, and industry collaboration. These projects integrate real-world design challenges with emerging technologies such as Virtual Reality (VR), Augmented Reality (AR), UX/UI design, and interactive media, preparing students to work across digital design, social impact, and creative industries.
Selected WIL Projects:
Core Digital Media and Design Courses Taught (Selected):
Li Ping regularly teaches and develops courses across immersive media and environments, interactive digital design, and advanced content production, covering areas such as:
Li Ping’s research projects are cross-disciplinary and grounded in applied digital design, focusing on the development and deployment of emerging digital media technologies across a diverse range of contexts. Her work spans culture and heritage, education and learning technologies, health and wellbeing, architecture, and traffic safety. She specialises in the design of immersive, interactive systems that address real-world challenges through innovative digital media solutions.
Her current project involves collaboration with researchers at RMIT University and Australian Catholic University, developing a cutting-edge 3D simulation training platform to support older pedestrians in safely responding to traffic-related threats. This project brings together virtual reality, user-centred design, and interactive simulation environments to improve safety outcomes through digital intervention.
Research interests include:
Li Ping’s PhD research explored the learning effectiveness of digital role-playing games (RPGs) in achieving educational outcomes in digital media education. Her study interrogated how situated learning could be supported through gameplay in immersive 3D environments, with a specific focus on simulation-based learning for design students.
As part of this research, she designed and developed a serious game titled Virtual Designer. The project utilised non-linear interactive storytelling, situating players in a virtual design studio where they role-played as designers. Players encountered realistic challenges and decision-making scenarios that mirrored professional practice—bridging the gap between theory and application within a simulated digital learning environment.
RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.
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