Li Ping Thong

Associate Professor Li Ping Thong

Associate Dean, Digital Design

Details

Open to

  • Masters Research or PhD student supervision
  • Media enquiries
  • Industry Projects
  • Collaborative projects
  • Join a web conference as a panellist or speaker
  • Membership of an advisory committee

About

Associate Professor Li Ping Thong is the Associate Dean of Digital Design at RMIT University School of Design, where she leads the largest discipline within the School of Design, covering undergraduate and postgraduate programs in Games, Animation, Digital Media, and the Master of Animation, Games and Interactivity (MAGI). With over 20 years of international teaching experience across Malaysia, Vietnam, and Australia, she is a highly experienced digital design expert, educator and researcher, recognised for her depth of knowledge in digital media, curriculum development, and academic leadership.

Li Ping’s work spans a broad and evolving range of digital design practice: immersive technologies, Virtual Reality (VR), Augmented Reality (AR), Serious Games, User Experience (UX) Design, User Interface (UI) Design, Interaction Design, Digital Storytelling, Web and App Development, and creative content production. Her focus is on building thoughtful and future-facing digital media experiences that have real-world impact - especially in education, sustainability, community engagement, and cultural heritage.

As a CALD (Culturally and Linguistically Diverse) leader in a largely non-diverse design and technology field, Li Ping brings a perspective shaped by lived experience, long-term regional engagement and deep industry and community connections. She’s known for her clarity, strategic thinking and the ability to create collaborative environments where new ideas and practices in digital design can take shape and gain momentum.

Since 2017, she has secured over $1 million in external research funding (Category 1-4), leading projects that bring together emerging digital technologies with pressing societal issues. Her cross-disciplinary research includes partnerships with the Australian Automobile Association, Foodbank Australia, Porter Davis, Federation Square, Melbourne Girls Grammar School, and the Golden Plains Shire Council.

Outside of her academic role, Li Ping runs a 32-acre regenerative farm - a hands-on, analogue practice that informs how she thinks about digital design education and leadership. This duality - city and farm, code and soil - shapes how she approaches the field: not just as a space for technical innovation, but as one that must also grapple with culture, place, and systems thinking. She’s interested in how digital media design can shift from extractive models to regenerative frameworks - ones that build resilience, reciprocity, and long-term repair across both land and interface.

Li Ping contributes to public conversations on digital design through media interviews and speaking engagements, including national television (ABC News), radio and podcast. She has delivered keynotes and public talks on the future of design, digital inclusion, place-based practice and learning and teaching.

She is always open to connecting with industry collaborators, educators, digital media professionals, designers and others working at the intersection of design, technology and regenerative systems. If you’re working in VR, AR, UX, serious games, digital storytelling, or anywhere within the realm of digital design and immersive media - get in touch.

Areas of Expertise

Immersive & Emerging Technologies
Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Mixed Reality (MR), Immersive Technologies, Spatial Computing

Game & Interactive Systems
Serious Games, Game-Based Learning, Game Design, Simulation Design, Interactive Media, Interactive Storytelling

Design & Creative Production
2D/3D Animation, Motion Design, Digital Storytelling, Creative Content Production, Digital Illustration, Content Development

UX, UI & Human-Centred Design
User Experience (UX) Design, User Interface (UI) Design, Human-Centred Design, Digital Environments, Web Design and App Development

Education, Culture & Digital Pedagogy
Technology-Enhanced Learning, Digital Learning Environments, Design Pedagogy, Education Technology (EdTech), Digital Media, Digital Design, Culture and Heritage

Media

Research fields

  • 360503 Digital and electronic media art
  • 3605 Screen and digital media
  • 460706 Serious games
  • 4607 Graphics, augmented reality and games
  • 360504 Interactive media
  • 460910 Information systems user experience design and development
  • 460708 Virtual and mixed reality
  • 3303 Design
  • 390405 Educational technology and computing
  • 430205 Heritage and cultural conservation

UN sustainable development goals

  • 4 Quality Education
  • 2 Zero Hunger
  • 15 Life on Land
  • 10 Reduced Inequalities

Academic positions

  • Associate Professor (Digital Design)
  • RMIT University
  • School of Design
  • Melbourne, Australia
  • 1 Jan 2025 – Present
  • Associate Dean (Digital Design)
  • RMIT University
  • School of Design
  • Melbourne, Australia
  • 1 Feb 2024 – Present
  • Senior Lecturer (Digital Media),
  • RMIT University
  • DSC|School of Design
  • Melbourne, Australia
  • 1 Feb 2021 – 31 Dec 2024
  • Program Manager (Digital Media)
  • RMIT University
  • DSC|School of Design
  • Melbourne, Australia
  • 1 Jan 2018 – 31 Dec 2020
  • Lecturer (Digital Media)
  • RMIT University
  • School of Design
  • Melbourne, Australia
  • 1 Jan 2018 – 31 Dec 2020
  • Associate Lecturer (Digital Media)
  • RMIT University
  • School of Design
  • Melbourne, Australia
  • 14 Feb 2015 – 31 Dec 2017
  • Senior Lecturer (Design - Multimedia Systems)
  • RMIT Vietnam
  • DSC|School of Design
  • Ho Chi Minh City, Vietnam
  • 1 Jan 2014 – 1 Jan 2015
  • Lecturer (Design - Multimedia Systems)
  • RMIT Vietnam
  • School of Design
  • Ho Chi Minh City, Vietnam
  • 1 Jan 2008 – 1 Jan 2013
  • Lecturer
  • Taylor's University
  • School of Mass Communication
  • Subang Jaya, Malaysia
  • 1 Jan 2006 – 31 Dec 2008

Non-academic positions

  • Photographer/Graphic Designer
  • Fotorex Holdings
  • Kuala Lumpur
  • 1 Apr 2005 – 30 Apr 2005
  • AV Application Specialist
  • Taylor's University
  • Subang Jaya, Malaysia
  • 1 Jan 2005 – 31 Dec 2006
  • Designer
  • Hunter Studios
  • Kuala Lumpur
  • 1 Jan 2005 – 31 Dec 2008
  • Animator/Line Artist
  • FAT Lizard
  • Kuala Lumpur)
  • 1 Apr 2004 – 31 Dec 2004
  • Animator/Graphic Designer,
  • Flextronics Asia
  • Kuala Lumpur
  • 1 Jan 2004 – 1 Jan 2005

Supervisor projects

  • Heritage Reimagination: A Framework for Envisioning Design Futures from Digital Cultural Heritage
  • 5 Sep 2025
  • Crafting Vietnamese Digital Heritage: Navigating Cultural Hybridity through Interactivity and Extended Reality Design Practice.
  • 23 Feb 2024
  • Mind You!: A Card Game Design for Learning the Pragmatics of a Second Language
  • 1 Apr 2019
  • Designing an Immersive Virtual Reality Classroom to Assist Pre-service Teachers with Supporting Low-level Challenging Behaviours 
  • 20 Sep 2018
  • Towards Developing an Effective Virtual Reality Instructional Tool for Secondary Students Learning English as a Foreign Language in Saudi Arabia
  • 2 Jul 2018
  • Volumetric Light Sculptures: Occupying the Space Between the Apparatus and the Image
  • 12 Feb 2018

Teaching interests

Work-Integrated Learning (WIL) Studio Courses – Selected Projects

Li Ping has led and supervised a range of Work-Integrated Learning (WIL) studio courses focused on digital media design, immersive technologies, and industry collaboration. These projects integrate real-world design challenges with emerging technologies such as Virtual Reality (VR), Augmented Reality (AR), UX/UI design, and interactive media, preparing students to work across digital design, social impact, and creative industries.

Selected WIL Projects:

  • Golden Plains Stories (2022) - Externally funded WIL project focused on digital storytelling and community heritage
  • Remembering Australian Army Nurses (2021) - Externally funded WIL project using interactive digital media to explore untold histories
  • Design for All Studio with Foodbank and YWaste App (2020) - CRC-funded WIL project exploring UX, service design, and social impact
  • Digital Media Creative Collaboration (2018, 2019) - International study tours funded by DFAT, focused on cross-cultural digital collaboration
  • Xperience VR (2017) – Industry-funded project focused on virtual reality experience design in partnership with external clients

    These WIL studios have engaged students in designing and producing real-world immersive media and environments, interactive storytelling, and UX-driven content for diverse audiences.

Core Digital Media and Design Courses Taught (Selected):

Li Ping regularly teaches and develops courses across immersive media and environments, interactive digital design, and advanced content production, covering areas such as:

  • Digital Media Studio - Focused on Virtual Reality (VR), Augmented Reality (AR), UX/UI design, and web development
  • Interactive Media - Emphasising user interaction, interface behaviour, and creative coding
  • Advanced Electronic Imaging - Covering advanced techniques in digital illustration and concept visualisation
  • Advanced Web Authoring - Front-end web design and development with responsive frameworks
  • Advanced 3D Imaging and Animation - Production and post-production pipelines for 3D content
  • Content Design Project - Industry-aligned motion design and creative content production

Research interests

Li Ping’s research projects are cross-disciplinary and grounded in applied digital design, focusing on the development and deployment of emerging digital media technologies across a diverse range of contexts. Her work spans culture and heritage, education and learning technologies, health and wellbeing, architecture, and traffic safety. She specialises in the design of immersive, interactive systems that address real-world challenges through innovative digital media solutions.

Her current project involves collaboration with researchers at RMIT University and Australian Catholic University, developing a cutting-edge 3D simulation training platform to support older pedestrians in safely responding to traffic-related threats. This project brings together virtual reality, user-centred design, and interactive simulation environments to improve safety outcomes through digital intervention.

Research interests include:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Serious games for learning and behavioural change
  • Interactive media and digital storytelling
  • 2D/3D animation and motion design
  • User experience (UX) and user interface (UI) design
  • Digital environments and simulations
  • Technology-enhanced learning with digital media
  • Culture, heritage and place-based digital experiences
  • Immersive and innovative digital media projects

Li Ping’s PhD research explored the learning effectiveness of digital role-playing games (RPGs) in achieving educational outcomes in digital media education. Her study interrogated how situated learning could be supported through gameplay in immersive 3D environments, with a specific focus on simulation-based learning for design students.

As part of this research, she designed and developed a serious game titled Virtual Designer. The project utilised non-linear interactive storytelling, situating players in a virtual design studio where they role-played as designers. Players encountered realistic challenges and decision-making scenarios that mirrored professional practice—bridging the gap between theory and application within a simulated digital learning environment.

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Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.

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